STTrife posted on Oct 28 2006 at 03:11 AM said:I don't think they are using both cores. There were posts about why it was very difficult to do it etc. so find those posts
Code it yourself, douchebag. And the GP2x 275 version is the same console, just guaranteed to be 275mhz.gone postal posted on Oct 28 2006 at 11:36 PM said:STTrife posted on Oct 28 2006 at 03:11 AM said:I don't think they are using both cores. There were posts about why it was very difficult to do it etc. so find those posts
This forum is so incredibly sloppy it would take me weeks to find it. Honestly, why don't emulators get their own section? Whats the point of 2 cores if nobody uses them!??:angry:. If somebody could link me to why second cores are impossible or very hard to impliment, please help me out.
I'm sorry. I know I sound pretty demanding. But the gp2x has been pretty dissapointing lately. And I'm probably going to sell it now that gamepark holdings announced they are coming out with a 275/core version. Which is complete fucking bullshit. Now developers won't know which direction to code towards. "should I code with the 275 in mind? Or should I code for the 200/core model?"
Too confusing, Huge potential, Sloppy scene.
PokeParadox posted on Oct 28 2006 at 04:49 PM said:Sloppy scene? It's your info that is sloppy... The basic gist of why 2 cores aren't in every emulator yet is that it's hard to use. The 2 cores have to share the same RAM so if you have both cores trying to do things that need a lot of RAM access you'll actually get a performance DECREASE. So basically it's working out the ideal tasks to offload to the 2nd core.
The GP2X has been dissappointing lately? I don't see that myself, PicoDrive dualcore was fairly recent, so was an update to SquidgeSNES, there is Amiga emulation with a faster core on the horizon with UAE4ALL. The scene does slow down sometimes, get used to it, people have lives etc.
You are confused about this 275MHz GP2X. They are the same as the 200MHz GP2X! The only difference is that time has been taken to test them to ensure they can overclock to 275MHz and be stable. They are certainly no different to code for...
To be honest, if it wasn't for the awesome people of the GP2X scene, I wouldn't be here. My work with psx4all sure would be easier if the GP2X started with even a stock 416MHz ARM XScale processor. The GP2X hardware isn't what I hoped for, but you can't deny the people of this scene, the programmers and those who support their software...they're the best. smile.gif
gone postal posted on Oct 30 2006 at 12:50 AM said:You have to dig through this damn forum to find a simple answer that should ALREADY be stickied. the waste of the extra core is a very real frustration on my end. Hell, I don't want to bring up the psp/gp2x war but honest to god THIS GOD DAMN SCREEEN IS SO SMALL, WHATS THE POINT!? The music output is terrible with both speaker and headphones when you crank the jams just a little up. The glare on the screen and the lack of backlight is enough to send me through the roof.\
Hurray for a photoviewer that works and a ebook reader that barely works without 3rd party support. I bought this thing because I heard it was a good multimedia device. But you can't even get a decent snes emulator working!
Oh and let's not forget.
WHATS THE POINT OF IT BEING PORTABLE IF YOU CAN'T SEE IT IN THE SUN!?!? 320x240. That's cute.
icurafu posted on Oct 30 2006 at 12:07 AM said:omg, take a chill pill, crazy man.
The fact that the GP2X does not use both CPUs at the same time very well is something that gets repeated over and over and over and over. If you were really in this scene for more then a week, you would have worked it out by now. If you're just a user, you shouldn't care if both cores are used or not.