Vimacs said:Schlechte neuigkeiten :-(
Ed, rette ihn
Mal sehen, was sich machen läßt
Vimacs said:Schlechte neuigkeiten :-(
Ed, rette ihn
A GP2X is on it's way courtesy of EvilDragon. He informed me that it is pretested to work at ~280MHz so I'll even be able to test it under higher overclocked settings. I will use the remaining donations for the GP2X on development applications I really could use to speed up work.
The dynarec is going well. Since I rewrote it, it is now stable, though there is a bug in one instruction in the BIOS. Everything looks normal up till that point, when one instruction gives a wrong immediate. I'm not sure why it's occuring yet, but it'll be figured out. I sure have learned how to fix these things better.
I'll get some work done on psx4all and if it goes well I'll be sure to let everyone know.
Thanks!
Hi everyone!
GREAT NEWS!
I have the dynamic recompiler for ARM based psx4all ports working!
It's fully functional, including cache and register mapping.
As soon as I get my GP2X it should be ready for a release!
By tests on the Gizmondo, the dynarec currently doubles the speed of most games. There is still lot's of optimizations that can be done. This includes recompiling the GTE (math for 3D games) which currently slows things down for the recompiler. So 3D games aren't seeing their full potential yet, but soon it will be. Regardless, performance increases are noticable!
Ports of psx4all that's next release will use the dynarec include: GP2X, Gizmondo (PocketPC), Sharp Zaurus, and possibly PalmOS.
I have selected one specific person to help get the dynarec up to speed for it's release, as there's some cosmetic things to work out. I'm sure he'll be updating everyone shortly with performance reports. smile.gif
So what started out as a quick project on the Tapwave Zodiac with dreams of being a PSX emulator for handhelds, has now received the dynarec it's needed. Thanks everyone for your support!
ZodTTD
Sound might be able to make it in the next release. But there is a timing issue with the SPU I want to make sure doesn't break any games anymore. So sound will be considered for the next release, but no expectations yet.
*freufreu*By tests on the Gizmondo, the dynarec currently doubles the speed of most games
Cyberpuer said:Geduld ist eine Tugend. Da er vor dem Release kaum JEDES Spiel einmal durchtesten wird, wirst du es wohl selbst testen müssen! ^^ Und 100% denke ich wird es kaum geben. Allein schon der fehlende Ton (was mich nicht stört, denn im Unterricht nervt der eher, aber es sind nunmal dann keine 100% ^^)...
Aber locker^-^ FF7~9 Kann ich auch mit etwas geringerer Geschwindigkeit + FS spielen.EvilDragon said:Naja, für die ganzen RPGs, die ich so gerne spiel, geht auch FS2 oder 3
Ohne FS? Will ich sehen... welche Version meinst du? Link bitte...Matt said:TA läuft mit der neuesten Version (mit dem MMU-Hack) und auf 300Mhz geclockt doch absolut spielbar/fullspeed
Kay, stimmt. Hab ich mir auch grade geladen, und probiert. Das FS is ingame echt extrem, insbesondere das bei 280 Mhz bei mir Schluss ist. Da wart ich lieber noch ein bissel...Matt said:Du hast nix von "ohne FS" gesagt
Denk mal da ist der Autoframeskip an...
Und ich meine:
squidgesnes_mmu_gpe.zip
+
squidgesnes_0.37a.zip