dazmanultra
Member
- Joined
- Dec 25, 2003
- Messages
- 232
Nope, at least if you mean the CPU. The xbox has slightly modified celeron cpu, which is 32 bit, the Gamecube has a PowerPC processor, which is is mostly 32bit, however it has a 64bit floating point unit, and the PS2, well, its pretty hard to tell. The PS2s hardware is much different to anything else. It's main CPU is 128 bit, however there are so many co-processors which arent well documented that I really can't tell you for sure.
Sorry! That was rather dumb of me. I'd just woke up - of course you're right.
Although it was capable of anti-aliasing, no game ever used it. The reason why everything is so blurry is because of the low resolution most games use, and the generally crappy video output the system produces.
Are you sure? The N64 ran at 640 x 480 I thought? Or did most games run at much lower than that?
Would it be possible that the n64 used two 32 bit processors to create a '64' bit machine?
The Atari Jaguar did that, however the N64 *is* a true 64-bit machine.