I've got a little over half of my PSX games re-tested in Beta 4. The rest will follow tomorrow.
Title: Bust-A-Groove
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Playable
CPU Speed: 750MHz
Comments: The game's FMVs run too slowly, and the FMVs' audio is slightly too slow and is juddery. The game itself, and the in-game music, are too slow, and the music (XA format) is slow and juddery. The game drops frames like crazy. If run with "Stretch fullscreen" turned off, it's disproportionately stretched in a "widescreen" sort of style. Everything is a bit too dark.
Title: Crash Bandicoot
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Playable
CPU Speed: 750MHz
Comments: The game runs too slowly, and drops frames like crazy. The speed of the music seems to fluctuate a bit. The ground looks strange in places. If run with "Stretch fullscreen" turned off, it's disproportionately stretched in a "widescreen" sort of style. Everything is a bit too dark.
Title: Crash Bandicoot 3
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Playable
CPU Speed: 750MHz
Comments: The speed of the game and the music seems to fluctuate a bit. There are some rendering errors on some of the 3D models - some polygons that would appear behind others on real hardware, are appearing in front here, and vice-versa. There are also some minor glitches in some of the special effects. Some sprites/2D elements have alternating lines that appear to be shifted to the left or right, making them look as if they're underwater. Everything is a bit too dark. The game is a bit too slow, and drops frames like crazy. If run with "Stretch fullscreen" turned off, it's disproportionately stretched in a "widescreen" sort of style. Everything is a bit too dark.
Title: Croc: Legend of the Gobbos
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Not working
CPU Speed: 750MHz
Comments: The publisher and developer logo FMVs' audio is slightly too slow and is juddery. The game crashes the emulator when it tries to load the introductory cutscene, which comes after the publisher and developer FMVs. Everything is a bit too dark.
Title: Croc 2
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Not working
CPU Speed: 750MHz
Comments: The publisher and developer logo FMVs' audio is slightly too slow and is juddery. The game's boot-up introductory sequence begins but is then skipped automatically, so it is never played. There are some strange lines along the edges of some polygons, which should not be present. When the game's intro begins after choosing to start playing, the game's cinema-style widescreen bars drop in as normal, but then move back upwards again, leaving the display showing the place where the intro should start, but with nothing else happening. After this, nothing else ever happens. I hope you enjoy looking at that empty beach chair and umbrella! What can be viewed of the game drops frames like crazy. If run with "Stretch fullscreen" turned off, it's disproportionately stretched in a "widescreen" sort of style. Everything is a bit too dark.
Title: Heart of Darkness
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Works well
CPU Speed: 750MHz
Comments: In this version, the game now works, and runs very well indeed! However, the audio in the FMVs is slightly too slow and is juddery. Everything is a bit too dark.
Title: Klonoa - Door To Phantomile
Region: PAL
Format: bin
Emulator Version: Beta 4
Status: Playable
CPU Speed: 750MHz
Comments: The audio in the FMVs is slightly too slow and is juddery. The same applies to the XA format music in-game. The game runs too slowly. Some sprites/2D elements have alternating lines that appear to be shifted to the left or right, making them look as if they're underwater. Everything is a bit too dark.
Title: Klonoa Beach Volleyball
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Playable
CPU Speed: 750MHz
Comments: The game and its music run too slowly. The XA format music in-game is too slow and is juddery. Everything is a bit too dark. If run with "Stretch fullscreen" turned off, it's disproportionately stretched in a "widescreen" sort of style. The game drops frames like crazy.
Title: Lomax
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Works well
CPU Speed: 750MHz
Comments: There is currently no background music due to this game using redbook audio - other than this, the game runs perfectly. Everything is a bit too dark.
Title: Mega Man 8
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Works well
CPU Speed: 750MHz
Comments: The audio in the FMVs is slightly too slow, and is juddery. The in-game speed seems to fluctuate a bit, but it is mostly full-speed. The music will speed up or slow down to match this. The game slows down a lot if there is a lot on-screen or if there are transparencies visible (it does not do this on real hardware). Everything is a bit too dark. This version of the game does not have the FMV cut-off problem that the NTSC-J release has.
Title: Mega Man Battle & Chase
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Playable
CPU Speed: 750MHz
Comments: The speed of the game and of the music seems to fluctuate a little bit, but it is always too slow. The boot-up introductory sequence is out of sync with its music, and is over before the music is, causing the music to spill over into the title screen when it shouldn't. Everything is a bit too dark.
Title: Mega Man X4
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Works well
CPU Speed: 750MHz
Comments: The game's FMVs are played in this version, although their audio is slightly too slow, and is juddery. The XA format in-game music is slightly too slow and is juddery, also. The speed of the game seems to be correct now, although it sometimes slows down a little bit if there is a lot on-screen or if there are transparencies visible (it does not do this on real hardware). Everything is a bit too dark.
Title: MegaMan Legends
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Works well
CPU Speed: 750MHz
Comments: The boot-up FMVs' audio is slightly too slow, and is juddery. They get a bit mangled and corrupted. The game itself seems to run fine in this version, although the voice clips are a bit juddery. Everything is a bit too dark.
Title: MegaMan Legends 2
Region: PAL
Format: bin/toc
Emulator Version: Beta 4
Status: Not working
CPU Speed: 750MHz
Comments: The boot-up FMVs are displayed, but get a bit mangled and corrupted as they play. Their audio is slightly too slow and is juddery. All that can be seen is Capcom's logo, which then fades out to a black screen. Nothing else happens.
Title: Rockman 8 - Metal Heroes
Region: NTSC-J
Format: bin/toc
Emulator Version: Beta 4
Status: Works well
CPU Speed: 750MHz
Comments: The audio in the FMVs keeps changing in pitch, causing them to sound very weird. The introductory video, which is played when you choose to start the game, gets cut off before it is halfway through. The in-game speed seems to fluctuate a bit, and it is slightly too slow. The in-game music is also mostly slightly too slow. The game slows down a lot if there is a lot on-screen or if there are transparencies visible (it does not do this on real hardware). Everything is a bit too dark.
The recurring themes I see with this release are that NTSC FMVs have the weird pitch-changing problem, whilst all PAL ones have the slightly-too-slow-and-juddery thing going on, and that this seems to apply to XA format music as well. The other recurring thing is that a lot of 3D PAL titles get stretched disproportionately, even though this doesn't match the resolutions that the games in question actually run at.