Timpas
Member
me 2 =_o, dunno why saturn emulation is so specially hard to fix.
anyway I got like really shocked when I saw this update, Psx emu
anyway I got like really shocked when I saw this update, Psx emu
Huxley posted on Oct 26 2004 at 01:29 PM said:AFAIK the PS1 was actually capable of pushing more polygons, although the N64's games looked marginally nicer because of all the (then) advanced effects.
Vimacs posted on Oct 24 2004 at 08:57 PM said:sure, but that dont gives the right to call it BS, it may be hard work.
even if it dont runs for you at all you dont have the right to.
abc_Keks posted on Oct 26 2004 at 08:12 PM said:BUT there is an saturn emu!
called: Satourne 1.1P
(I'm not allowed to send the link or? am i able to tell you the name of the emu ?)
B)
don'T know
Pirotic posted on Oct 26 2004 at 07:58 PM said:Hiya matey,
the PSone could push more triangles about, but once you texture them and light them the N64 would most likely kick its ass.
from what i remember, the N64's key strength was large polygons. can't remember why tho (64bit maybe?)
the n64 could use very small textures because it had bilinear filtering. (and the games rarely had pre-rendered movies, whereas it was common with psx games)Goity posted on Oct 27 2004 at 12:24 PM said:why were n64 games smaller than psx's?
Goity posted on Oct 27 2004 at 11:24 AM said:why were n64 games smaller than psx's?