Beware: This turned out to be a longer post then I was preparing to make.
Sales numbers:
The ultimate definition is made by who ever the leader is. In the 80s Nintendo would have told you the target demo graphic for all gamingdom is 8-16 year olds today Sony is telling you it's 16-30 or whatever.
For Nintendo they've managed to get the DS into the hands of millions of people from 8 to 30 while Sony has concentrated on 16-30 because that's what they feel comfortable with. 20 million DSs sold (not the real number) vs 15 million PSPs (bnot the real number) makes it easy for either company to claim they've met their expectations and claim some form of dominance because sony only polls their target demo graphic, technically a smart move designed to look good in their quarterly reports.
Only during the recent press confrence (the one where they talked about the new add ons for the PSP, PSP price drop and the PSone game downloads) has Sony ever once said they felt it time to chase those lower ages. They probably wont get them though since they really dont have as much experience with it.
The DS Novelty factor:
As for the DS I was a complete skeptic about it when I first heard about it, in my mind I pictured a repeat of the virtual boy, all sorts of awkwardness and games that pushed the features more than gameplay, then I got to E3 and got to sample it and found it full of potential. All the demos showing games that were still much like their single screen counterparts while adding a little something new. For the most part they were using the extra control methods as
enhancements to the game play instead of BEING the game play.
But not everything I feel about the DS is roses. I'm not a big fan of the Mic. I have difficulty with the "blowing" mechanic and yelling into it only creates awkwardness. And it has even back when
Lifeline came out for the PS2 which uses the USB headset to communicate with the onscreen character and "
tell' her what to do. So yes the DS is a good system with good games. Yes there are some brilliant ideas being created that use the unique features but they arnt ALL like this. There are plenty of Burnouts and FIFA games still being released for it, and as much as I hate to say it, games that only make NOVELTY use of the touch screen or the mic. I only say novelty for the games that could have been made even without the DS's special extras. Castlevania? it's survived a good long time without a touch screen, same with mariokart and it feels as though we're getting more of these than the Trauma Center type titles so for that they seem to be more a novalty, are they bad games for it? hell no! But the point I'm trying to make with this long winded diatribe is if you're going to use the DS as a model for the future of the Revolution, then it means it's not going to have a huge amount of games that do more than use the wand as (all together now) a novelty. You'll be playing some EA title in the first year followed by 2 dozen other games that do nothing really new with maybe 5 brilliantly designed Wand games and probably but one or two of them from nintendo.
I'm not trying to Rip the Revo, I'm just trying to be realistic about what's going to come with that 200-250 dollar box.
Personal experience:
Observed over roughly one month of travel to and from Work in Manhattan;
PSP
16 used by random commuters all roughly age 16-24 for gaming and MP3s, of those, 1 used specifically for movies (possibly UMD)
1 parent with child watching a Nicolodeon UMD
DS
2 used by Parents commuting with their kids
3 used by 16-18 year olds
I invite you to draw your own conclusion.