Port Requests


indie game developer Blendo games just released the source code to flotilla on 10th anniversary. Zlib license, assets not included


 
Reverse port request, but if you're making compatibility programs for older games/software on Pandora/Pyra (or just making software in general), and you happen to have a Raspberry Pi - would you please kindly also port to Raspbian as well if your programming and time allows?

Also link your donate buttons if you do. It's just a general request with no specific software in mind, since I dont know the compatibility (or incompatibility) between the two systems.
 
DarkPlaces engine game Wrath:Aeon of Ruin has its source code on github since November 2019

 
Reverse port request, but if you're making compatibility programs for older games/software on Pandora/Pyra (or just making software in general), and you happen to have a Raspberry Pi - would you please kindly also port to Raspbian as well if your programming and time allows?
I understand that box86 is fully functional on the Pi, and that happens to be where most Pandora and Pyra development is happening around here lately. Worth a try if you've got a box full of old game CDs in any case.
 
I pointed this to the Xournal thread, but I put this here too, because Xournal is one of the most useful thing on the Pandora, and this is an alternate, most developed and updated version.

 
today a Master of Orion 1 clone, Remnants of the Precursors (worked on for many years) was released as open source into beta (content is NC freeware). It claims feature completness while polishing is missing, it seems the game can be completed. Source code and game is java 8 based. Eventually this will become a commercial title

download

source code

 
This two open source games by AverageSoftware seems not listed on this thread so....

Ratcatcher
logo.png


is already ported on Pandora by me here

The other one is Franchise
Franchise is a tactical wargame inspired by games like Shining Force and Master of Monsters.
Take control of one of four fast-food armies and conquer your rivals!

c1m1_thumb.png


I already compiled the code (a mix of Ada code plus C/C++) and probably fixed many cast error on shaders...but on Pandora all i have is a garbled screen, the music is playing...but nothing more...probably a more experienced programmer could take a look and made a working game.
 
All of these :D

Source :
A cursory glance at the list reveals a few gems I wasn't aware of. I'm definitely going to grab the Settlers 2 remake next weekend when I've got a bit of time, I had just been playing it a bit on GOG/Dosbox recently, but I'm sure it will be better native with a few mod cons.
 
Hi all :)

@PokeParadox : thanks for the heads-up ! Is this the full source code, or only the parts related to mods creation ?


Cheers, Magic Sam
AFAIK it's the full original source. I've heard that the code is currently very "Windowsy" but people have cloned it trying to convert over to things like SDL2
 
i mean there is already the open source clone, OpenRA...

but i did love this game growing up. wish they had lego versions of the tiberian units.
 
it says it will prompt you to download on first play. i don't remember having difficulty playing OpenRA back when i tried a couple years back, except for the fact that the AI was a lot better than me...
 
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