Yeah, compile fine on the Pandora. I'll package it later.As IVAN (Iter Vehemens ad Necem ) recently had a new release, a funky open source Roguelike with advanced limb and material mechanic, I found to my surprise that it seemingly never was ported to Pandora (couldnt find it on the repo or forum)
Thanks for checking, I didn't expect it to work at all, so nice to see the Pandora is at least capable of running it.Do you want a package in that state?
i have Pocket Slay on my ipaq 4700 , i remember that the screen did do this. you used the touch screen to scroll the screen up and down to see all the tiles..I can run it on my Pandora (using java9, gdx and lwjgl, all custom built, also using gl4es), but it doesn't seems to want to run in fullscreen. Instead, it is stuck in a window bigger then the screen (so you need to move the window with shift-left drag). Doesn't seems handy, and I don't know if it's one of my native lib at fault (libgdx or liblwjgl) or the game design that need at least 800px of height.
View attachment 32105
Do you want a package in that state?