Port Requests


ible

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i mean there is already the open source clone, OpenRA...

but i did love this game growing up. wish they had lego versions of the tiberian units.
 

ible

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it says it will prompt you to download on first play. i don't remember having difficulty playing OpenRA back when i tried a couple years back, except for the fact that the AI was a lot better than me...
 

Farox

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Great! Thanks for posting, hope someone take the game to modern OS, will be nice to play Agony on Linux/Win/Mac without an emulator.
 

TrashyMG

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Wonder how much code makes use of the Amiga only features like The Copper in the Agnus chipset, which did a ton of tricks for game graphics.
 

TrashyMG

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Agony was already ported to the Acorn Archimedes as I recall. And I think I have it on my Wii already, thanks to homebrew.
But from what I understand from where this code came from this is the Amiga Source files, maybe it contains other platforms, I just need to actually look at it I suppose. If it's already been ported to other platforms, I'm then just curious what was needed to port it, was it straight up 68k or did they have to re-write some Amiga specific methods.
 

levi

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Ah, sorry my mistake. Seems I was thinking of Abuse, which was a late DOS release which apparently made its way to Amiga OS 4 and almost everything else that's 32 bit and up in the time since, because the engine got open sourced early. Agony by Psignosis never reached any platforms I own.
 

TrashyMG

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Didn't know this was a thing, but seems an open source engine for some of the bioware 3D games like Kotor and such...


May take a stab at this on the OMAP5 devboard or the Pandora. Don't know much about it yet, just stumbled on it before leaving work.
 

Magic Sam

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Hi all,

'Amnesia: The Dark Descent' and 'A Machine For Pigs' Are Now Open Source:


@ptitSeb : would the Pandora and / or Pyra be powerful enough to run those games ?

Cheers, Magic Sam
Post automatically merged:

Hi again,

Older game from the same developers is also open source:


Cheers, Magic Sam
 
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ptitSeb

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Well, I tried running with box86, some time ago, and the OpenGL part didn't worked. I also tried on a Pi4 with Mesa and the OpenGL part was still buggy. Maybe it could be easier with the sources, but that will probably not be an easy build'n play game...

EDIT: Also, it seems to be using Autodesk closed sources SDK for FBX loading
 
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ptitSeb

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I haven't started porting or anything on this. Just reporting that info...

The ASSIMP library is well maintained and is able to load FBX, that's not really an issue. But that's still a lot of work to go from one API to another...
 
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