Port Requests


Here is a video of the current state of Barony on the Pandora.


I converted the sound code to OpenAL (still a few bugs I need to iron out), but giving a nice speed boost on the Pandora (the FMOD lib I have is probably compiled for armv6, and eats like 20~30% of the CPU, were the OpenAL/Tremor code eats less then 5%). I also adapted the rendering code to be more gl4es friendly. Also, adapted a few logic loop to avoid some works. Sooms to work ok.
I need to fix a random "double corruption" and then work on the packaging (with some auto-extraction of GoG data), but it looks playable and fun on the Pandora (but it's hard game, you just cannot rush and try to kill everything and expect to survive).
 
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Wine 2.0 is out !

@notaz : could your statically recompiled ports take advantage of this new release ?
Uh? Are there runtime problems with the ports? I never found time to play very far in Diablo II, but did you run into speed issues?
 
Hi @Ziz :)

I never had any issues with @notaz ' ports. That's just a question: is there something interesting for him and his ports in this new 2.0 release ?

Cheers, Magic Sam
 
Ah i understand now why we do not have it yet.
Porting manually to GLES2 is shure very very complicated and make very much work :$

Thank you for that Information.
I was just wondering why we do not have that after so many Years ;)
[doublepost=1486414944,1486405602][/doublepost]Anyone Interrested of a PND with this Game?
Its a Simple Gravity Game from here:
http://happypenguin.altervista.org/gameshow.php?t=OldSkoolGravityGame
Here a Video how it work on the Pandora.

compiled Fine:)
 
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