Holding down Control or F2 gives you a magnification window
Good find
Holding down Control or F2 gives you a magnification window
Do you see a way to increase the width of the magnifying window to match the text windows' width? I find that the 'lens' is just a little too small, it requires you to pan horizontally which is quite annoying. Hard to believe that an aid like this is integrated to make things more usable but at the same time introduces a new problem.
http://digital-eel.com/sais/source.htm is a nice little spaceship roguelike, the full version has been freely available for quite a while. But there's some windows specific code and author Iikka Keränen calls it 'generally a mess'
Oh thank you..i made little Testvideo with it
=======================================================================================
PND : /media/Pandora/pandora/menu/lugaru_1.x_lukey.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/Pandora/pandora/appdata/lugaru_1.x
APPDD_FSTYPE : ext2
PND_CPUSPEED : <unset>
EXENAME : run.sh
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/lugaru_1.x"
Mounting the Union FS : mount -t aufs -o exec,dirs="/media/Pandora/pandora/appdata/lugaru_1.x=rw+nolwh":"/mnt/pnd/lugaru_1.x=rr" none "/mnt/utmp/lugaru_1.x"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( run.sh ) ----------
WSEGL_InitialiseDisplay: DRI2OpenConnection failed
SDL_GL_CreateContext() failed: Unable to make GL context current
LIBGL: Initialising glshim
scancode = 0xa, i=2a key=0x67
Loading config
X11_GL_LoadLibrary(0x1cb2db8, (null))
libGL:loaded: libGLES_CM.so
libGL:loaded: libEGL.so
libGL: built on Jul 15 2016 17:32:45
libGL: Recycling of FBO enabled
LIBGL: Texture shink, mode 4 selected (only > 256 /2, >=1024 /4 )
LIBGL: Streaming texture forced
LIBGL: Enable FastMath for cortex-a8
LIBGL: Current folder is:/mnt/utmp/lugaru_1.x
Unable to initialize EGL display.
ERROR: EGL Error detected: EGL_NOT_INITIALIZED (0x3001)
[SUCCESS]--- Starting the application ( run.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- Restoring nub mode ----------
[SUCCESS]--- Restoring nub mode ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
rmdir: failed to remove `/mnt/utmp/lugaru_1.x': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 4
[100%] Linking CXX executable barony
CMakeFiles/barony.dir/src/init.cpp.o:init.cpp:function generateVBOs(): error: undefined reference to 'glVertexAttribPointer'
CMakeFiles/barony.dir/src/init.cpp.o:init.cpp:function generateVBOs(): error: undefined reference to 'glEnableVertexAttribArray'
CMakeFiles/barony.dir/src/init.cpp.o:init.cpp:function generateVBOs(): error: undefined reference to 'glVertexAttribPointer'
CMakeFiles/barony.dir/src/init.cpp.o:init.cpp:function generateVBOs(): error: undefined reference to 'glEnableVertexAttribArray'
CMakeFiles/barony.dir/src/init.cpp.o:init.cpp:function generateVBOs(): error: undefined reference to 'glVertexAttribPointer'
CMakeFiles/barony.dir/src/init.cpp.o:init.cpp:function generateVBOs(): error: undefined reference to 'glEnableVertexAttribArray'
collect2: error: ld returned 1 exit status
CMakeFiles/barony.dir/build.make:2575: recipe for target 'barony' failed
make[3]: *** [barony] Error 1
CMakeFiles/Makefile2:104: recipe for target 'CMakeFiles/barony.dir/all' failed
make[2]: *** [CMakeFiles/barony.dir/all] Error 2
CMakeFiles/Makefile2:116: recipe for target 'CMakeFiles/barony.dir/rule' failed
make[1]: *** [CMakeFiles/barony.dir/rule] Error 2
Makefile:131: recipe for target 'barony' failed
make: *** [barony] Error 2
Bah if you want, but as always, I cannot promise to succeed in a port (it may be too complicated, or to slow, or anything).I will gift the game from GOG if you want...
There's always for the Pyra though when it comes out.Bah if you want, but as always, I cannot promise to succeed in a port (it may be too complicated, or to slow, or anything).
Bah if you want, but as always, I cannot promise to succeed in a port (it may be too complicated, or to slow, or anything).
There's always for the Pyra though when it comes out.