Port Requests


uhmm how many test do on t/sdlx_controller_interface.t ???
now is around 153000 o_O and continue....is about 3 hours from when it started with cpan SDL. (my CC pandora is at 800Mhz)
I'm new to Perl...but i just starting to feel don't like it much.
 
uhmm how many test do on t/sdlx_controller_interface.t ???
now is around 153000 o_O and continue....is about 3 hours from when it started with cpan SDL. (my CC pandora is at 800Mhz)
I'm new to Perl...but i just starting to feel don't like it much.
Wow, that's a lot. Usualy, tests are just using as much time as compile (sometimes more). But 3h, wow, never had that (the swapping must not help also). Let's hope it succeed.
 
just pressed CTRL-c (i'm bit tired...) i'll retry next time.
It say :
./Build test -- NOT OK
//hint// to see the cpan-testers results for installing this module, try: reports FROGGS/SDL-2.546.tar.gz

but it try to build SDL2?
i think it was installing only SDL1.
 
came across some more source code, couldn't find discussion or ports so I drop them here
https://github.com/tung/deadcold sci-fi roguelike set on an abandoned space station in freepascal, seems linux ported
https://github.com/Davidebyzero/Snipes Snipes an old DOS game, on github a SDL port https://en.wikipedia.org/wiki/Snipes_(video_game)
https://github.com/cxong/MagusPreservation magus, an old Ronny Wester rogue-like (SDL port https://github.com/cxong/RonnysMagus)
https://github.com/LaPingvino/The-Puzzle-Pits game by Abbe Pralle / plasmaworks
Tom Bombem The Invasion of the Inanimate Objects (http://www.deater.net/weave/vmwprod/tb1/ https://github.com/deater/tb1)
 
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deadcold is an old text console ascii arts based freepascal game, last changes in 2002, does any one have interested in?

Compiles with out problems on windows.

Thomas
 
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deadcold is an old text console ascii arts based freepascal game, last changes in 2002, does any one have interested in?

Compiles with out problems on windows.

Thomas
the game's description on rogue basin says it's lacking a victory condition
 
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Hi all :)

@ingoreis and @ptitSeb: speaking of anti-gravity racing game, what about updating the H-Craft Championship PND ?

http://repo.openpandora.org/?page=detail&app=hcraft-ptitseb

There has been plenty of updates on the Bitbucket repository since March 2015 ;)

https://bitbucket.org/mzeilfelder/trunk_hc1

And I'm sure a recent version of gl4es would do marvel with this one !

Cheers, Magic Sam
I have built it, but I have some strange corruption going on. It's running on my Gigahertz with 4.10 SGX driver (but my HDD as benn unmounted sudenly?!!!), and on CC it just crash at start with a "double free or corruption" message. Running with Valgrind didn't got me anything usefull :(.
 
Hi all !

@ptitSeb: thanks for giving H-Craft Championship a new try :)

Maybe we could ask @MichaZ (from Irrgheist) for advice ? I can send him an e-mail or create a new issue on Bitbucket if you prefer.

Cheers, Magic Sam
 
@ptitSeb: OK, I understand.

if you need a Rebirth beta tester, you know where to find me ;)

Cheers, Magic Sam

EDIT: @ptitSeb: could you turn -ffast-math ON this time ? This compile-time option used to give you troubles two years ago (see our private conversation about this game with @ekianjo).
 
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@ptitSeb: OK, I understand.

if you need a Rebirth beta tester, you know where to find me ;)

Cheers, Magic Sam

EDIT: @ptitSeb: could you turn -ffast-math ON this time ? This compile-time option used to give you troubles two years ago (see our private conversation about this game with @ekianjo).
I'll look at that. the ustom Irrlicht engine has fast-math ON, but not sure of hcraft game by itself.


There is still something odd going on. Not sure if it's gl4es of the latest firmware update, but both my Gigahertz and CC have some strange behavour whenn using 3D, like USB and/or SDcard issue (deconnection / corruption, not sure).
 
Patrimonium, a oldschool point-and-clock adventure, is open source and Freeware since some time (not translated up to now, only German)
http://patrimonium.amberfisharts.com/de/downloads
But the engine, AGAST, seems to be abandoned https://web.archive.org/web/20101127202324/http://allitis.com/agast/
someone knows about the fate of the author and engine? (Maybe he is willing to open up the legacy code?)
truck.jpg


Planet Umi, seems to be a nice Python game. GPL'ed and source code here
https://web.archive.org/web/20151005100915/http://illogictree.com/blog/games/
https://web.archive.org/web/2015100....googlecode.com/files/planetumi_0.5.8_src.zip
https://code.google.com/archive/p/planetumi/downloads

afd8413ca87a662b7df00bc402f60aca.png


2x0ng, procedural puzzle-combat adventure: source GPL, artwork CC BY-SA, SDL and Linux ported
https://web.archive.org/web/20160416190326/http://xelf.me/2x0ng.html
https://gitlab.com/dto/2x0ng/tree/master

gameplay video
 
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@Magic Sam : if you want to try, I have rebuilt 2 games that used Irrlicht.
On the CC, they both works only with the 4.04 driver (but that I have to disabled MIPMAP as it seems this version have is with auto mipmap). On Gigahertz it works fine with 4.10, so I expect it to be the same on Rebirth. Not sure on the status with 4.03 or 4.00 on Rebirth/Gighaertz (on CC, it just "double free or corruption" quickly and exit).

HCraft & SuperTuxKart (this one still needs a Swapfile on CC model).
 
Hi all :)

@ptitSeb: I just gave H-Craft a quick go ! The game seems faster than before, at least now the third race "Logic" is playable (~12 FPS on my Rebirth OC'ed @ 825 MHz, SGX driver 4.10, particles off). The first two races are a bit faster (~16 FPS).

As always, thanks a lot for your time and efforts :)

Cheers, Magic Sam
[doublepost=1487594088,1487593010][/doublepost]Hi again,

@ptitSeb: I played STK a little. This one also seems faster than before. I tried only one race, the one in the desert, and FPS varied from ~12 to 30+ FPS, with all eye-candy turned off.

Cheers, Magic Sam
 
@ptitSeb: you're welcome :) I noticed STK version is still 0.8.1. Newer 0.9.x versions use shaders IIRC, right ?

Also had some freezes in H-Craft during the 4th race (at the starting grid). I had to kill the game with the Pandora button once. I'll try to find a way to reproduce those issues.

Cheers, Magic Sam
 
Yep, latest version of STK require shaders yes.

Some freeze in the 4th race. I don't think I have unlock those races, so I need to do this first :(
 
@ptitSeb: I'm attaching my appdata folder to this post ;)

Cheers, Magic Sam
[doublepost=1487609688,1487597188][/doublepost]Hi again,

@ptitSeb: regarding the issues on the 4th race, they only happen during the first run, i.e if you restart the race, you should be fine. This circuit is also quite slow (~10 FPS), and so is the 6th. On the contrary, the 5th race is pretty fast (~16-18 FPS).

Cheers, Magic Sam
[doublepost=1487612133][/doublepost]Hi again,

@ptitSeb: back to STK :)

I played some single races this afternoon, and "Scotland" was the slowest of the bunch (~12 FPS).

The game is much slower when in story mode tough (FPS < 10 in "Barnyard"), and it segfaulted after receiving the first bronze cup.

Cheers, Magic Sam
 

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