Port Requests


So does this mean it would work on Pandy?
It's a screenshot from my Gigahertz pandora, so yes.

I have some issue to fix first. The setting screen is too big, so you cannot change anything. Default keymap is not good.
And the speed is a bit slow when sound is compiled in. Not sure how / if this can be optimised, as the sound system use FMOD, and is quite complicated to port to anything else (I'll try, but not sure I'll end up with anything usable, and not sure if the speed will be improved).
 
There's always for the Pyra though when it comes out.
That is what I keep telling myself about Eldritch. Since I can't pay it on my CC I have decided to hold off playing it (not that I made much progress, as I was waiting for the Pandora port...) until the Pyra is released, then try to find a way to blackmail @ptitSeb, or find some other way to convince him to port it early on. I need to look for more Lovecraftian games to play in appropriate settings on my handhelds. (Edit: Or should that have been "inappropriate" ;))

It's a screenshot from my Gigahertz pandora, so yes.
What about CC?
 
I wont test Barony on a CC until the PND is ready (it's not a developpement machine). My guess is that it will run (after all, it just use gl 1.5 functions) but will probably be a bit slow.

For now, the PND is not ready, I have found out that it use a "colored scheme readpixel" pickup mothod for right click, so for now, because the framebuffer is 16bits, right click (use) isn't working. So I need to implement some FBO for that (like I have done for Eternal Lands). I have reduce the size of the setup screen, but maybe I will also implement a virtual 960x600 screen (the minimum size for Barony) also using FBO... But I will let the choice between 800x480 and 960x600 to the user.

So still some work to do on this one...

PS: Eldritch early on the Pyra? Will see (it should not be difficult to port as soon as there is a working GLES2 driver).
 
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I wont test Barony on a CC until the PND is ready (it's not a developpement machine). My guess is that it will run (after all, it just use gl 1.5 functions) but will probably be a bit slow.

For now, the PND is not ready, I have found out that it use a "colored scheme readpixel" pickup mothod for right click, so for now, because the framebuffer is 16bits, right click (use) isn't working. So I need to implement some FBO for that (like I have done for Eternal Lands). I have reduce the size of the setup screen, but maybe I will also implement a virtual 960x600 screen (the minimum size for Barony) also using FBO... But I will let the choice between 800x480 and 960x600 to the user.

So still some work to do on this one...

PS: Eldritch early on the Pyra? Will see (it should not be difficult to port as soon as there is a working GLES2 driver).

Eldritch would be a great earl;y addition to the Pyra library, it doesn't play well on the GPD Win at all (surprisingly low framerate, and the keyboard is not up to the challenge of controlling the game properly!)
 
I was looking to port killminds...i have already compiled some days ago...but never found some free time to do more play and a pnd of it.
 
Here is a video of the current state of Barony on the Pandora.


I converted the sound code to OpenAL (still a few bugs I need to iron out), but giving a nice speed boost on the Pandora (the FMOD lib I have is probably compiled for armv6, and eats like 20~30% of the CPU, were the OpenAL/Tremor code eats less then 5%). I also adapted the rendering code to be more gl4es friendly. Also, adapted a few logic loop to avoid some works. Sooms to work ok.
I need to fix a random "double corruption" and then work on the packaging (with some auto-extraction of GoG data), but it looks playable and fun on the Pandora (but it's hard game, you just cannot rush and try to kill everything and expect to survive).
 
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Wine 2.0 is out !

@notaz : could your statically recompiled ports take advantage of this new release ?
Uh? Are there runtime problems with the ports? I never found time to play very far in Diablo II, but did you run into speed issues?
 
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