Port Requests


Can someone else please try porting it?
i downloaded the sources...since QT5 is the mandatory version to use (maybe Qt5.4.1 reading the doc files ) using qmake doesn't work here as ptitSeb have two version of QT libs inside Codeblocks pnd, Qt4.8 and Qt5...so instead of using qmake (that is for the older revision of the QT lib) we must use qmake5 for QT5.

The only problem is that is partly broken..when run it says

/mnt/utmp/codeblocks/qt5/bin/uic: error while loading shared libraries: libQt5Core.so.5: cannot open shared object file: No such file or directory
now Makefile is generated...and typing make seems to compile...i'll let you know if all go ok or not.

Ok builded fine... quick run and within codeblocks cli is running....but i don't know how to use this

So if you want to retry :

run Codeblocks cli

go inside the folder where you unpacked the source

go to /src dir and type:

qmake5 qtbrynhildr.pro

now you see two lines of errors like i reported above (just ignore for now)

now type

make

and after 2 or 3 minutes the program is compiled.

hope this helps.
 
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Can someone else please try porting it?
i downloaded the sources...since QT5 is the mandatory version to use (maybe Qt5.4.1 reading the doc files ) using qmake doesn't work here as ptitSeb have two version of QT libs inside Codeblocks pnd, Qt4.8 and Qt5...so instead of using qmake (that is for the older revision of the QT lib) we must use qmake5 for QT5.

The only problem is that is partly broken..when run it says

/mnt/utmp/codeblocks/qt5/bin/uic: error while loading shared libraries: libQt5Core.so.5: cannot open shared object file: No such file or directory
now Makefile is generated...and typing make seems to compile...i'll let you know if all go ok or not.

Ok builded fine... quick run and within codeblocks cli is running....but i don't know how to use this

So if you want to retry :

run Codeblocks cli

go inside the folder where you unpacked the source

go to /src dir and type:

qmake5 qtbrynhildr.pro

now you see two lines of errors like i reported above (just ignore for now)

now type

make

and after 2 or 3 minutes the program is compiled.

hope this helps.
I ran into another error when doing what you wrote. Its now telling me that 'UnicodeUTF8' is not a member of 'QApplication'. Can you please post the compiled app as an attachment? Thanks in advance. Btw, to use QTBrynhildr, you first have to get Brynhildr running on your PC then you connect to it by clicking File, Connect and filling out the proper text boxes.
 
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This will be difficult for me to find the cause...i'm not so expert.

Please retry to gain more info with output log enabled...go to Option/and click on "output Log ON/OFF" in the program.
 
rpg-maker-xp http://gamejolt.com/games/rpg/super-mario-rpg-the-starlite-worlds/27143/(over 300MB)

rpg-maker xp http://rpgmaker.net/games/3531/(26MB)

rpg-maker-xp http://www.mediafire.com/download/jzjqmy5iydx/Final+Story+0.38.rar(90MB)

There are ever a Game.exe and the Gamefiles in the Folder.

The Gamefiles are with ending .rgssad

The Links what are here are all in rar packed and no Exe Installer ;)

Edit: the Second Game look realy nice:

Clipboard02hh.jpg
Aw my Godness: :D

I found an Opensource RPG Maker XP and VX player for Linux like EasyRPG.

https://github.com/Ancurio/mkxp
So it's not a straight forward compile in fact.

I had to compile SDL2_sound (done),, libguess (done) and update Ruby to 2.1 (on going), even if it can be run with ruby 1.9, it's strognly advise to update...

After that, I suspect the packaging may be triky (because of that ruby binding).

But the way @ingoreis, do you have link to some free games to tests, in case all goes well enough...
Any little News of this,where you able to play on of these Games? ^_^
Still nothing. It segfault at start (of "finding...", didn't try any other). I tried to debug a bit but I'm not sure where it segfault (there is 2 thread, and one is ruby, it I think it's segfaulting on this one, but not sure). I used gles2 rendering also, as it is supported...

Maybe I have to try some other games you linked..
Any News on This? ;)

Hehe i did not forget this :D
 
This will be difficult for me to find the cause...i'm not so expert.

Please retry to gain more info with output log enabled...go to Option/and click on "output Log ON/OFF" in the program.
I already did that. Still no mention of issues with sound output.
 
I just come across the Supermodel3 project, which is a Sega Model 3 emulator. Despite being an alpha release only, and not having a lot of updates over the past couple of years, it already plays a half-dozen games well it seems (including SCUD race and Daytona 2!).  I don't expect this will run at all well on Pandora, but it might work on Pyra.  The fact it still interprets the CPUs rather than JITting anything might make it easier to map on to multiple cores on the Pyra, who knows?
 
I just come across the Supermodel3 project, which is a Sega Model 3 emulator. Despite being an alpha release only, and not having a lot of updates over the past couple of years, it already plays a half-dozen games well it seems (including SCUD race and Daytona 2!).  I don't expect this will run at all well on Pandora, but it might work on Pyra.  The fact it still interprets the CPUs rather than JITting anything might make it easier to map on to multiple cores on the Pyra, who knows?
Full of shaders. But it's glsl  1.20, so that's probably doable on GLES|2...
 
This will be difficult for me to find the cause...i'm not so expert.

Please retry to gain more info with output log enabled...go to Option/and click on "output Log ON/OFF" in the program.
I already did that. Still no mention of issues with sound output.
I think that its missing the stuff needed to play the sound being captured from the PC that's running Brynhildr in Server Mode.
 
at last i have tested this program connecting my PC (Win7) and my Pandora...and its working (a bit too slow and without audio)

it's nice controlling another machine with Pandora. :)

The problem with audio i don't know how to solve...sorry.

To test QT5 audio capabilities i have executed one of the QT5 examples supplied with codeblocks (go to /mnt/utmp/codeblocks/qt5/examples/multimedia/audiooutput and copy the file audiooutput inside a dir of your choise on your SD card, now with the codeblocks shell go to that dir and type   ./audiooutput   ) and its working fine...so QT5 seems to work good.
 
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