ekianjo
Hardcore Member
PtitSeb is your best luck currently so you better be patient.Can someone else please try porting it?
PtitSeb is your best luck currently so you better be patient.Can someone else please try porting it?
Well, he knows how to type make into a terminal. That's a lot more than he was able to three years ago ;-)or keep trying to do it yourself.
i downloaded the sources...since QT5 is the mandatory version to use (maybe Qt5.4.1 reading the doc files ) using qmake doesn't work here as ptitSeb have two version of QT libs inside Codeblocks pnd, Qt4.8 and Qt5...so instead of using qmake (that is for the older revision of the QT lib) we must use qmake5 for QT5.Can someone else please try porting it?
now Makefile is generated...and typing make seems to compile...i'll let you know if all go ok or not./mnt/utmp/codeblocks/qt5/bin/uic: error while loading shared libraries: libQt5Core.so.5: cannot open shared object file: No such file or directory
I ran into another error when doing what you wrote. Its now telling me that 'UnicodeUTF8' is not a member of 'QApplication'. Can you please post the compiled app as an attachment? Thanks in advance. Btw, to use QTBrynhildr, you first have to get Brynhildr running on your PC then you connect to it by clicking File, Connect and filling out the proper text boxes.i downloaded the sources...since QT5 is the mandatory version to use (maybe Qt5.4.1 reading the doc files ) using qmake doesn't work here as ptitSeb have two version of QT libs inside Codeblocks pnd, Qt4.8 and Qt5...so instead of using qmake (that is for the older revision of the QT lib) we must use qmake5 for QT5.Can someone else please try porting it?
The only problem is that is partly broken..when run it says
now Makefile is generated...and typing make seems to compile...i'll let you know if all go ok or not./mnt/utmp/codeblocks/qt5/bin/uic: error while loading shared libraries: libQt5Core.so.5: cannot open shared object file: No such file or directory
Ok builded fine... quick run and within codeblocks cli is running....but i don't know how to use this
So if you want to retry :
run Codeblocks cli
go inside the folder where you unpacked the source
go to /src dir and type:
qmake5 qtbrynhildr.pro
now you see two lines of errors like i reported above (just ignore for now)
now type
make
and after 2 or 3 minutes the program is compiled.
hope this helps.
The compiled application runs without any errors. I am just not getting any sound to output from it.Maybe you have mixed things compiled...try to type
make distclean
and retry.
Anyway this is the compiled program....https://temp-share.com/f/rwktjoaatr
put inside /src dir and execute when codeblocks pnd cli is live.
Nothing relating to sound.Any info from the log file ?
rpg-maker-xp http://gamejolt.com/games/rpg/super-mario-rpg-the-starlite-worlds/27143/(over 300MB)
rpg-maker xp http://rpgmaker.net/games/3531/(26MB)
rpg-maker-xp http://www.mediafire.com/download/jzjqmy5iydx/Final+Story+0.38.rar(90MB)
There are ever a Game.exe and the Gamefiles in the Folder.
The Gamefiles are with ending .rgssad
The Links what are here are all in rar packed and no Exe Installer
Edit: the Second Game look realy nice:
Any News on This?Still nothing. It segfault at start (of "finding...", didn't try any other). I tried to debug a bit but I'm not sure where it segfault (there is 2 thread, and one is ruby, it I think it's segfaulting on this one, but not sure). I used gles2 rendering also, as it is supported...Any little News of this,where you able to play on of these Games? ^_^So it's not a straight forward compile in fact.Aw my Godness:
I found an Opensource RPG Maker XP and VX player for Linux like EasyRPG.
https://github.com/Ancurio/mkxp
I had to compile SDL2_sound (done),, libguess (done) and update Ruby to 2.1 (on going), even if it can be run with ruby 1.9, it's strognly advise to update...
After that, I suspect the packaging may be triky (because of that ruby binding).
But the way @ingoreis, do you have link to some free games to tests, in case all goes well enough...
Maybe I have to try some other games you linked..
I already did that. Still no mention of issues with sound output.This will be difficult for me to find the cause...i'm not so expert.
Please retry to gain more info with output log enabled...go to Option/and click on "output Log ON/OFF" in the program.
Full of shaders. But it's glsl 1.20, so that's probably doable on GLES|2...I just come across the Supermodel3 project, which is a Sega Model 3 emulator. Despite being an alpha release only, and not having a lot of updates over the past couple of years, it already plays a half-dozen games well it seems (including SCUD race and Daytona 2!). I don't expect this will run at all well on Pandora, but it might work on Pyra. The fact it still interprets the CPUs rather than JITting anything might make it easier to map on to multiple cores on the Pyra, who knows?
I think that its missing the stuff needed to play the sound being captured from the PC that's running Brynhildr in Server Mode.I already did that. Still no mention of issues with sound output.This will be difficult for me to find the cause...i'm not so expert.
Please retry to gain more info with output log enabled...go to Option/and click on "output Log ON/OFF" in the program.