Here is a status of some of my ports.
So, first
H-Craft championship. I used glshim to port this one, so no shaders. But the result is a very nice and surprisingly playable game!
So now I need to package, but, I'm unclear about the status of the data. If someone can advise?!
I started working on
Warsow a long time ago. A bit after porting jedi knights in fact. Finally, the game show something (using glshim) and I have fixed most of the bus error. The port still need some polish (default keymap is not good, changing graphics options make the game to semi-crash, and I'm sure there are still some Bus error hidden in the gameplay). But it is promising, and it looks smooth (well, I have to try with some bots to be sure).
There is also
Speed Dreams. It's working since a few months, but I still have performances issues. It's almost ok, but there is some heavy stuttering in some tracks making it unplayable for now.
In the heavy stuffs,
Flight Gear 3.0 is also showing something. In fact, the graphics looks ok now, with no visible artefacts.. But it's slow, and I suspect it's doing some glReadxxxx. It's nice to see it on the small Pandora screen, but I also have to figure out how to use it. I'll probably compile one of the front-end to easy things...
I also tried some D software, with
Torus Trooper. But like M-HT, I have issu to make it run on CC models. Performances are a bit low, but I find it playable on my Gigahertz. I'll try probably to simplify the rendering, especialy removing some Lines (don't draw the tunnel too far), as it seems CC models have issues with drawing lines.
In the idTech3 serie, I have a working build of
Q3Rally that is working. But, despite the QVM using the new Arm JIT, the game is still a bit too slow to be enjoyable. I get 10~13 fps in game, and it's not enough (I got 2~4fps without the JIT before).
Other Life is also almost playable. Just "need" to code that workaround in glshim to make the mouse usable (I have the algorithm clear in my head, but I need to code it and prove it's working, and that the performances do not suffer to much), and there will be an 3D MMORPG on the Pandora.
One last,
VegasStrike, using glshim, is starting to show things. It seems slow for now, and to load way to many (or to big) textures, but it's a start.
I have (many) other things, at various stage, but I wont tell all my secrets now