Port Requests


Hi all :)

Have you guys heard about a game named "Space Station 13" ?

gen.png


Well, it's open source !

Cheers, Magic Sam
 
Have you guys heard about a game named "Space Station 13" ?
Space Station 13 ??

I'm glad that is open source but this is only for windows (AFAIK) and in the forum they say:

This project is a rewrite of Space Station 13, written in C# and DirectX, built from the ground up. It will maintain most of the core elements which make up the original.

Space Station 13 will be developed for PC using Gorgon, an independently developed 2D graphics library based on SlimDX. Networking will use Lidgren.Network (a networking library for .net framework). Whilst the UI interface will be written from scratch. We're currently investigating cross-platform support such as Linux, but Windows is the sole developing platform as of now.
 
^ Yeah downloaded the git sources and found it covered in icky windows goo.
 
An old Idea is to port Windows OpenSourceGames onto Winearm/Winelib with the Winbuilder.


Never had a Success with it but Winebuilder is included in the CodeBlocks PND.


Then we can mybe running Windows Applications/Games with Soucecodes on the Pandora and Wine.


Maybe with GLSHIM with 3D?
 
In mean time...

got this to work: 

post-5182-0-72030600-1421951203.png


Packaging will probably be a bit tricky, as I need the user to put his copy of the game, and then replace a few part with my own, and I have tested only using Humble Bundle Linux package...

And it's slow, around 7~10 fps in game (mostly inside Java JIT).

revengeoftitans4.png
 
Does the latest version of rdesktop work on the latest Windows RDP? If so, could we get an updated version of that? I tried to build it, compiled openssl, but get an error building rdesktop, and not really had the time to look into it further
 
Just another (semi)failed port by me....Cylindrix to be properly ported by someone with better skills.

I say semifailed because i got compiled and run fine but need controls to be adapted (maybe using nubs and buttons to play).

Cylindrix was a commercial DOS game now released by the author as opensource but rebuilded using Allegro libs.

Original author page is no more available(as of today)...here a wayback saved page http://web.archive.org/web/20130925102339/http://hardgeus.com/cylindrix/

Sources are also on Sourceforge

There is also an SDL port by another programmer here that i just found searching for this game (and don't know how it works)...maybe could be usefull.

There is a video of the DOSBox version here

http://youtu.be/D8yK3g67_AI
 
Just another (semi)failed port by me....Cylindrix to be properly ported by someone with better skills.

I say semifailed because i got compiled and run fine but need controls to be adapted (maybe using nubs and buttons to play).

Cylindrix was a commercial DOS game now released by the author as opensource but rebuilded using Allegro libs.

Original author page is no more available(as of today)...here a wayback saved page http://web.archive.org/web/20130925102339/http://hardgeus.com/cylindrix/

Sources are also on Sourceforge

There is also an SDL port by another programmer here that i just found searching for this game (and don't know how it works)...maybe could be usefull.
Got the SDL version working, with glshim (so hardware accelerated). Very smooth (but confusing gameplay IMO). I'm setup up the controls a bit...
 
Hi dimag0g,

Yes, I tried that java version on Pandora (with OpenJDK), and it failed.

Need to try again with Oracle implementation.

Cheers, Magic Sam

There is a platform-independent version (Java), did you try to run it?

Shattered Pixel Dungeon
It's worse than that - Pixel Dundeon uses a recent version of libgdx, which requires many OpenGL functions not supported by glshim.

Maybe some day I will succeed to build libgdx with GLES backend which is supported for android build
 
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