ptitSeb
Serial Porter
Well, at least resolution wont be an issue, as it want 1280x720.I suppose it will work much better on the Pyra though!
Well, at least resolution wont be an issue, as it want 1280x720.I suppose it will work much better on the Pyra though!
Woo-hoo! This is awesome.I finaly got a working hack to fake 1280x720 resolution (the hack needs both libGL and SDL2 to work). There are a few visual artifacts because some texture are slightly compressed, but nothing too serious.
I then had some issues with save, but I fixed it by removing bundled mono libs...
It seems to work fine, speed is ok (exept the launch, that take a long time, the Loading screen too)
I'll probably create some package tomorrow for it...
Yeah, I understand, but there is no way to make a texture 2332 pixels tall fit in 2048 pixel constraint without altering game data (and so touching to the sources, wich I don't have). It's minor, and not all atlas are touched (only 2 I think, and 1 is used on GUI stuff). In fact, the isue is more the rouding error that's the compression introduce in the limits of the sprites in the Atlas then the actual pixel removing that bother me (look at the slider in the GUI "make your avatar" screenshot to see what I mean).but distorted pixel art still makes me cry inside a little.
Not sure our Pandora is fast enough for an accurate NES emulator, but this one might be interesting:
https://github.com/SourMesen/Mesen/releases
It supports HD Packs, so you could spice up your games (there's a nice Castlevania and Mega Man HD Pack available).
Also, here is something similar for the GB:
https://github.com/shonumi/gbe-plus
A wip for now, I might have to ask you about retroarch when the time comes as I don't use it.
View attachment 31706 View attachment 31703 View attachment 31704 View attachment 31705
A wip for now, I might have to ask you about retroarch when the time comes as I don't use it.
View attachment 31706 View attachment 31703 View attachment 31704 View attachment 31705
Yes indeed, it build and launchSystem shock seems to compile & run now on linux (https://github.com/DanielGibson/systemshock/commit/2b90ebdb84eb685d3f706a12c8bd09713cef00e7)
latest seems this one : https://github.com/DanielGibson/systemshock/commit/b12ab6e1e6748394f685747db2ca2c18bb0726ce
Yes indeed, it build and launch
But it's not playable yet. But it's a very good progress and a milestone acheived very quickly!
(for the record, I used the Enhanced Edition data, and speed was very good)
I'll look at shockolate, see how it runs on the Pandora.https://github.com/DanielGibson/systemshock/commit/048a95852dcab468d6eecfe24d3d35188be89610
"Linux: Use fopen_caseless() instead of fopen() => I can actually play!"
(newest https://github.com/Interrupt/systemshock/commit/f53046ef782dc5e13cea2b94a1a3a5f70c8942f5)