Bug report: After upgrading to version 1.1.0.0, PNDManager starts, but shows nothing forever & is unresponsive to all key presses. Forced quit. Erased its appdata, restarted. Got a welcome screen, then it continued normally.
Related I idea: Always show welcome screen at first launch after upgrade. In that welcome screen, show the user the version number (assurance: upgrade happened!) and as already now, the functional overview / button assignment as a short reminder.
Performance/bug report: List "Installed" > Game "2H4U" > Start > Game played correct but a bit slower. On return, the PNDManager screen was white for about 70 seconds. Quite a long time, thought it had crashed, then the screen redraw. And: Now the start button did not show anymore. Returned to list. 2H4U disappeared from the list! (For comparison, a positive example: Angry Drunken Dwarfs: Played at normal speed, return to PNDManager was almost immediate (<1sec) and the Launch button was still there then, and when returning to the "Installed" list, it was still there.)
I feedback: Installed > PND detail screen > UI buttons ordered from left to right as: Launch (ENTER) | Remove (A)
The order should be: Remove (A) | Launch (ENTER), as we want to be consistent with the idea that left is back/abort/etc and right is continue/deeper/etc, both in the UI and with the button assignment. (Gets even more obvious, if you there press Remove (A). Then the button order in the overlay dialogue is exactly opposite! The user confused and insecure then.)
Performance/bug report: String filtering: Better to only refresh after ENTER (as in previous versions) and not on every key press (slow!)
UI feedback: Although I am meanwhile familiar with the icons, I always take the category-icon as the "Installed". The icon mimicking a "bullet list" gives the impression of a list (as in MY installed apps list), rather than the impression of categories. Do you have an alternative or shall I think about one?