Well...vincent85 posted on Oct 29 2005 at 04:26 PM said:how about those transparencies? will it possible too? can i play chrono trigger or saikendetsu 3, romancing saga 3 with/without it?
Thank in advantage!
Epicenter posted on Oct 29 2005 at 12:54 PM said:There will be a full-speed SNES emulator with sound if someone sits down and writes one. The hardware is more than capable of running it-- the GP32 could've, even-- the MegaDrive/Genesis is enormously more powerful and CPU-wise more demanding to emulate-- that's a 68000 @ 7.6 MHz and a Z80 at 3.5 MHz, plus the YM2612 sound synth, sound generator, and video hardware. The SNES just uses a ~2.3 MHz 65c816 and some video/audio helper chips-- the video subsystem will not be THAT difficult to emulate and should not require the 2nd core be used at all to do it, with how much headroom is left over from only having to emulate a very primitive CPU.
Epicenter posted on Oct 29 2005 at 12:54 PM said:* and some video/audio helper chips--*
DaveC posted on Oct 29 2005 at 07:03 PM said:Epicenter posted on Oct 29 2005 at 12:54 PM said:* and some video/audio helper chips--*
That little bit there makes the SNES far more difficult than the Megadrive to emulate. That SPC sound chip is a bitch to do in itself. Then you have the transparency issue. While very simple when you have it in hardware, when you emulate it and have to calculate the values for every pixel it becomes a CPU hog.
DaveC posted on Oct 29 2005 at 07:03 PM said:I am not saying it is impossible because we don't know, but it is very difficult.
second exodous posted on Oct 19 2005 at 03:53 AM said:Wow, there is a lot of 'unknowns' and 'maybe', I think it's time to just wait. I don't think I'm going to do any more research until the GP2X comes out because there is nothing like it on the market right now. I don't think we'll know exactly what it's capable of until we get it, but I sincerely do hope that it surprises everyone.
Thanx,
Stan
Radek posted on Oct 29 2005 at 06:48 PM said:DaveC posted on Oct 29 2005 at 07:03 PM said:Epicenter posted on Oct 29 2005 at 12:54 PM said:* and some video/audio helper chips--*
That little bit there makes the SNES far more difficult than the Megadrive to emulate. That SPC sound chip is a bitch to do in itself. Then you have the transparency issue. While very simple when you have it in hardware, when you emulate it and have to calculate the values for every pixel it becomes a CPU hog.
But the GP2x's MMSP2 does have such hardware capability! And more stuff too.
DaveC posted on Oct 29 2005 at 07:03 PM said:I am not saying it is impossible because we don't know, but it is very difficult.
That depends how much of the MMSP2 will be exposed by original firmware. But for sure after some time people will find a creative ways to utilise GP2x's hardware. It isn't by any means poor (save the 3d hardware accelerating).
Radek posted on Oct 29 2005 at 06:48 PM said:DaveC posted on Oct 29 2005 at 07:03 PM said:Epicenter posted on Oct 29 2005 at 12:54 PM said:* and some video/audio helper chips--*
That little bit there makes the SNES far more difficult than the Megadrive to emulate. That SPC sound chip is a bitch to do in itself. Then you have the transparency issue. While very simple when you have it in hardware, when you emulate it and have to calculate the values for every pixel it becomes a CPU hog.
But the GP2x's MMSP2 does have such hardware capability! And more stuff too.
On this site it mentions that there will be snes emus available for the gp2x. I was wondering if these will be able to operate at full speed (In the future). Thanks.
.......................
Korean developer NK made snes emulater for the gp2x.
But, It work at a low frame in now
NK'll make it better emus until other developer show us good snes emus.
In the future, I think snes emus'll work at a good quality.
NK mentioned it in gp2mania.com(homepage for korean developer)
I'm not a worker of GPH but a korean user. So all news from me is not perfect.
Thanks
I remember it!Just to throw this out there concerning the transparencies..
In the early days of SNES emus, there was a promising one call NLKsnes (which later merged with what became ZSnes if i remember).
It ran in a standard 256 color VGA mode so it was quite fast for the time. What impressed me though, is they downsampled the transparancy effects to 256color in software. It proved to work great, as still allowing the faster VGA mode.
All im saying software transparancy doesnt have to be slow.