Josquius
Member
Zsnes=best emulator ever.
I dream of a day when a emulator for all consoles similar to that exists.
I dream of a day when a emulator for all consoles similar to that exists.
Well, the thing with XScale is it usually has a graphics chip that supports everything that Snes9x needs, so it might be a slower CPU is OK when the GPU the brunt of the hard stuff. I was reading further into the Zaurus and it runs full speed with sound with the XScale's graphics chip. Although if one CPU worked on the basic graphics and sound and the other on transparencies and such I think it will run full speed. I think why GPH put two CPUs and no GPUs is it's easier to emulate things rather than work with Intel's hardware at them embedded level, which I hear is pretty hard. Until they can put a nVidia, ATI, or another companies GPU in that is easy to program for I don't think they'll put GPU's in.Epicenter posted on Oct 18 2005 at 05:04 AM said:It's entirely possible. SNES emulators with sound are able to run at full speed on PocketPCs with XScale processors less powerful than ONE of the CPUs used by the GP2x. If the programmers/porters of said emulators know what they are doing, there will be a full speed emulator available for the system. Given the popularity of this goal, it will probably be much sooner than later.
that just sounds like hassle!! I'll just keep on playing the originals until i can play near perfect snes on the gp2x through the tv out.junker posted on Oct 18 2005 at 04:25 PM said:TVOUT, use your card!
x68000 posted on Oct 18 2005 at 09:09 AM said:i hate using most emu's on the pc and snes ones are a good example of this. Those nasty blocky graphics due to the screen res really puts me off playing them and all of the filters that i have tried just make them look worse.
no, the graphics were never blocky in the way they are displayed on a monitor, hence the need for all these software filters.reallynotnick posted on Oct 18 2005 at 04:41 PM said:x68000 posted on Oct 18 2005 at 09:09 AM said:i hate using most emu's on the pc and snes ones are a good example of this. Those nasty blocky graphics due to the screen res really puts me off playing them and all of the filters that i have tried just make them look worse.
:huh: The graphics were always blocky, even on the tv. I find them to alot more 'sharp' on the computer screen and prefer it more then on the tv. As for the best filter, use hq2x, hq3x or hq4x. The higher the number the better it will look.
x68000 posted on Oct 18 2005 at 03:28 PM said:that just sounds like hassle!! I'll just keep on playing the originals until i can play near perfect snes on the gp2x through the tv out.junker posted on Oct 18 2005 at 04:25 PM said:TVOUT, use your card!
x68000 posted on Oct 18 2005 at 03:49 PM said:no, the graphics were never blocky in the way they are displayed on a monitor, hence the need for all these software filters.
Remember that the resoloution displayed on a tv set is way lower than any you use on your monitor, and since all the games were designed for use on a tv, the only way the games look authentic on your monitor will be if you play them in a small window.
second exodous posted on Oct 18 2005 at 10:06 AM said:Well, the thing with XScale is it usually has a graphics chip that supports everything that Snes9x needs, so it might be a slower CPU is OK when the GPU the brunt of the hard stuff. I was reading further into the Zaurus and it runs full speed with sound with the XScale's graphics chip. Although if one CPU worked on the basic graphics and sound and the other on transparencies and such I think it will run full speed. I think why GPH put two CPUs and no GPUs is it's easier to emulate things rather than work with Intel's hardware at them embedded level, which I hear is pretty hard. Until they can put a nVidia, ATI, or another companies GPU in that is easy to program for I don't think they'll put GPU's in.
Cyclops posted on Oct 18 2005 at 10:55 AM said:x68000 posted on Oct 18 2005 at 03:49 PM said:no, the graphics were never blocky in the way they are displayed on a monitor, hence the need for all these software filters.
Remember that the resoloution displayed on a tv set is way lower than any you use on your monitor, and since all the games were designed for use on a tv, the only way the games look authentic on your monitor will be if you play them in a small window.
eh, I was with you for a little while there. Apart from TV technology taking a step forward. No matter how small a window you play it will look pixelated. A OLD TV technology is make up of three colour (RED BLUE GREEN), If you want a real experience you would go for a filter on your screen thats an RGB filter, then there is aspect ratios, and please please don't let DaveC see this. Personally I'm a scanline man always have been always will be. I like an improved experience to my gaming. Son't care about acurate just want the fun
Laszlo said:Never can do a same quality art on a VGA display. I mean the composite video is so different, like an antialiasing module.
reallynotnick posted on Oct 18 2005 at 12:58 PM said:Anybody else notice how blurry the analog picture is?!?!
Side thought, with the 'HD era' appon us, what do you think of HD 2-D games? Whouldn't that look SOO awsome, the sprites would be awsome. Just think of it we have 320x224 (which looks fine) and then have it change to 1280x720 or even 1920x1080!! Plus we have millions of colors now, and well there really is no hardware limitation now.