second exodous
Advanced Member
More and more until snes runs full speed on the GP2Xiignotus posted on Oct 16 2005 at 11:24 PM said:How many of these threads must we see each day..........
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More and more until snes runs full speed on the GP2Xiignotus posted on Oct 16 2005 at 11:24 PM said:How many of these threads must we see each day..........
Is this the correct chip or am I confused again, I'm normaly confused.Jarska333 posted on Oct 17 2005 at 08:57 PM said:What, alpha-blending?
http://www.mesdigital.com/support/downfile/mp2520f%20data%20sheet.pdf said:MP2520F can support three (3) staged alpha blending operations and six (6) level video mixing operations using two (2)
YUV video sources, OSD, RGB graphics and H/W cursor.
second exodous posted on Oct 16 2005 at 07:29 PM said:The Zaurus SL-C1000 can run Snes9x at full speed with no sound, but it has a 416MHz Intel PXA270, which is an arm processor. I don't own a Zaurus but from what I read 416MHz is plenty to do the video, more than enough, but sound was an issue. On the GP2X maybe if one processor handles video and one sound it may run at full speed with sound. I'm not entirely sure however, but it should be possible. It will take a while to get it running at the very least. It may be better taking Snes9x and porting it directly to the GP2X rather than porting one of the many Zaurus ports since they all rely on the Zaurus hardware and GUI libraries.
I may be wrong, I'm just reading random forums that specialize on arm processors and the Zaurus.
Thanx,
Stan
GP2X has a AC'97 soundchip and some graphics hardware as well.
scoobydew posted on Oct 17 2005 at 09:06 AM said:Yeah but the important question is will we be able to run Atari 2600 games at full speed and sound without frameskip on.
I hope its possible.
vincent85 posted on Oct 18 2005 at 01:52 AM said:personaly, i prefer the company itself should create their own (perfect??) snes emu for the gp2x. to make the console special and i am sure that it will boost their sell as many snes fanboys like me will buy one.imo
Chip posted on Oct 18 2005 at 12:21 PM said:[There's a great article by Jeff Vavasour at one of the developers of Atari Anthology for Xbox and PS2 here: http://www.gamasutra.com/features/20050113/vavasour_pfv.htm that explains why it is so hard.
lucoxade posted on Oct 17 2005 at 11:03 PM said:Is this the correct chip or am I confused again, I'm normaly confused.Jarska333 posted on Oct 17 2005 at 08:57 PM said:What, alpha-blending?
http://www.mesdigital.com/support/downfile/mp2520f%20data%20sheet.pdf said:MP2520F can support three (3) staged alpha blending operations and six (6) level video mixing operations using two (2)
YUV video sources, OSD, RGB graphics and H/W cursor.
Alpha2 posted on Oct 16 2005 at 08:37 PM said:It's still too early to really tell how close to perfect it can get. It will certainly be several months before it's ever "perfect" if it's possible at all.
vincent85 posted on Oct 17 2005 at 08:52 PM said:personaly, i prefer the company itself should create their own (perfect??) snes emu for the gp2x. to make the console special and i am sure that it will boost their sell as many snes fanboys like me will buy one.imo