Hanz™
FIGHT THE POWER! :D
PSX is pretty unlikely, but it could start to happen right at the end...
rabbits with hats posted on Sep 5 2005 at 07:09 PM said:mmm...
rpg
*snip*
Pocket PCs running at 420 MHz with no graphics acceleration can run certain PSX games decently. I don't see why the GP2X can't do the same, especially since it doesn't have an OS overhead and 2D acceleration.Hanz™ posted on Sep 5 2005 at 01:03 PM said:PSX is pretty unlikely, but it could start to happen right at the end...
Hanz™ posted on Sep 5 2005 at 06:03 PM said:PSX is pretty unlikely, but it could start to happen right at the end...
Muzzaro posted on Sep 6 2005 at 01:06 AM said:rabbits with hats posted on Sep 5 2005 at 07:09 PM said:mmm...
rpg
*snip*
Wowser's Trousers!
If even half of those are running perfect on the GP2x, I'll be so damn happy. I love RPGs, and i've never had the chance to play the SNES ones... (apart from GBA ports).
My idea of "killer apps yo" or whatever, would be
Fully working SNES emu
Arcade and CPS2 (aliens vs Predator anyone? )
Amiga emu (So many good games on the Amiga, which i have lying beside me with two big boxes of games... just never got the space to set it up)
Neo Geo CD (At least Metal Slug... at least!!!)
Anything else is just a beautiful beautiful dream.
Prophet posted on Sep 6 2005 at 03:19 AM said:CPS2 is just as possible as NeoGeo. The harware is very similar. The resolution is 384x224, so would have to be scaled down horizontally.
TreIII posted on Sep 6 2005 at 03:31 AM said:Resolution? I think not. It's CPS-2 (which runs stuff at like 320X240), not CPS-3, and certainly not Naomi (which push for 640X420).
Prophet posted on Sep 6 2005 at 03:51 AM said:TreIII posted on Sep 6 2005 at 03:31 AM said:Resolution? I think not. It's CPS-2 (which runs stuff at like 320X240), not CPS-3, and certainly not Naomi (which push for 640X420).
CPS2 is 384x224. So it would either have to cut of on the sides, or simply scaled down to fit.
And I will go out on a limb here, and say - GPX2 can definitely emulate CPS2. How well remains to be seen, but CPS2 isn't much more than a beefed up Genesis. Slightly faster CPU, bigger color palette, and better sprite/tilemap engine. Using DrMD on GP32 as a reference point, both NeoGeo and CPS2 should be possible on GPX2. In the past, what stopped both systems from being emulated was primarily lack of RAM. The GPX2 fixes that.
Read this thread for more details.
DaveC posted on Sep 6 2005 at 07:21 PM said:If the second core on the GP2x was used for rendering then for sure NeoGeo would be *very* good on the GP2X, maybe even as good as on PSP.
I really wish that somebody attempts to port Bochs or DOSBox... Even if we only get the EGA 16-colour games running, that opens up Commander Keen, Monster Bash, Cosmo, and many others. In the event that the VGA games become possible (which currently seems quite unlikely, given what people are saying), we may get Jazz Jackrabbit.Tobriand posted on Sep 6 2005 at 09:15 AM said:And of course, it might be wise not to dismiss out of hand the possibility of an X86 emu of some description at this stage (i.e. Bochs or Dosbox). It would be entirely stupid, of course, to assume it'd be much better than an 8MHz 386 that we'd get, but an 8MHz 386 still had some stunning gams for it...
That said, there's been a lot of interest in X86 emulation over the years on the GP32, and to my knowledge no-one ever actually attempted it, despite discussing whether it would be feasible quite a lot, so perhaps the same will end up bein tru of the 2X... but it'd be wise not to dismiss it out of hand at least.
TreIII posted on Sep 5 2005 at 09:57 PM said:NeoGeo MVS (Screw CD and its loadtimes!)
Alpha2 posted on Sep 6 2005 at 10:34 PM said:TreIII posted on Sep 5 2005 at 09:57 PM said:NeoGeo MVS (Screw CD and its loadtimes!)
Excuse me but can I get a "HELL YEAH" on this? I've got a dozen NeoGeo Roms already and I really dont want to go scrounging for Disk Images or ISOs of games I already have. What was the reasoning for this on the PSP?
Esn posted on Sep 6 2005 at 09:48 PM said:I really wish that somebody attempts to port Bochs or DOSBox... Even if we only get the EGA 16-colour games running, that opens up Commander Keen, Monster Bash, Cosmo, and many others. In the event that the VGA games become possible (which currently seems quite unlikely, given what people are saying), we may get Jazz Jackrabbit.