Enslaved
Guy.
Hey,
Im gonna talk about Payback, a 3D GTA clone originaly made for the Amiga. It can be ported to the GP32 because it uses the language C. The thing is, the guy that might port it needs a publisher before he starts work so he isnt just wasting his time and money. The game is currently being ported to the GBA so you know it will run on the GP32 but with much better graphics.
Here are some features:
*Perspective correct texture mapping.
*Gouraud shading with realtime dynamic light-sourcing. (Not with GBA version.)
*Environment mapped cars.
*Distortion-mapped reflections.
*Realistic physics model.
*Advanced alpha-channelling effects. (Check out those explosions and lens flares!)
*3 huge cities to explore.
*Dozens of vehicles to drive, each with their own unique handling characteristics. *Includes trucks, cars, buses, boats, tanks and a few other surprises!
*Motion captured human animation.
*Realistic real-time shadows.
*Non-linear mission structure.
*Advanced 3d audio system: Tracks up to 500 sounds, realistically simulates doppler effect and inverse-square law.
Im pretty sure all of those features would be included in the GP32 version (if its made)
If you want more information about Payback and some screens of all the versions of the game goto http://www.apex-designs.net/payback.html
The maker told me that the graphics would look alot like the intent version of the game except rotated resolution.
This is what the game would look like (except with diffrent hud because these are just thumbnails to amiga screens )
Please help find a publisher!
Im gonna talk about Payback, a 3D GTA clone originaly made for the Amiga. It can be ported to the GP32 because it uses the language C. The thing is, the guy that might port it needs a publisher before he starts work so he isnt just wasting his time and money. The game is currently being ported to the GBA so you know it will run on the GP32 but with much better graphics.
Here are some features:
*Perspective correct texture mapping.
*Gouraud shading with realtime dynamic light-sourcing. (Not with GBA version.)
*Environment mapped cars.
*Distortion-mapped reflections.
*Realistic physics model.
*Advanced alpha-channelling effects. (Check out those explosions and lens flares!)
*3 huge cities to explore.
*Dozens of vehicles to drive, each with their own unique handling characteristics. *Includes trucks, cars, buses, boats, tanks and a few other surprises!
*Motion captured human animation.
*Realistic real-time shadows.
*Non-linear mission structure.
*Advanced 3d audio system: Tracks up to 500 sounds, realistically simulates doppler effect and inverse-square law.
Im pretty sure all of those features would be included in the GP32 version (if its made)
If you want more information about Payback and some screens of all the versions of the game goto http://www.apex-designs.net/payback.html
The maker told me that the graphics would look alot like the intent version of the game except rotated resolution.
This is what the game would look like (except with diffrent hud because these are just thumbnails to amiga screens )
Please help find a publisher!