Monk said:
I'm thinking of something along the lines of:
if it would help in any way?
Edit: ah you were fast, let me look at those last graphics /Edit
Ah, now that's a good step in the right direction!! As said by Jourdy, it should be bigger since it's currently smaller than the birdriders, and i imagine this enemy being a lot more dangerous. But if i'm understanding right, it's a 3d model so that should not be an issue. And is it possible to have an animation of it diving downward to attack an enemy? (that would be you, the player ; ) Anyway, i think that with some small colour/size/whatever adjustments it will fit the style quite nice. In the worst case, like Amigo said, it can be retraced (not by me though
)
Check my youtube for the tech/demo vids, think those show the current style best:
My Video's
There is also a playable windows build on the google code page, but that's a bit dated by now.
As for background, as you can see in the latest video, there are currently allready clouds, and (not in the vid yet) also a scaled down enemy flying through the background, but i'll replace that with a dragon asap once it's final. And i'm completely open for more background addition suggestions
Cheers, and thanks already!
Edit2:
I think the first graphic style still fit better, but i'd have to know how a larger rendering looks. Think a lot can be achieved by just changing the colours and edges slightly
Edit3:
Another small thing: don't know what software you are working with, but is a PNG spritesheet, or individual files possible? lot easier to integrate/make into spritesheet