wow, such negative comments found here! I got the gp2x, and was pleased to find an enclosed info sheet on openpandora. And then flowed onto here to read a bit on it.
You know- the more people nit-pick at something, it will never be finished. Devices come and go, the ones that stay are made from improvements of existing tech.
The DS is just a remake of the old game and watch handhelds, the PSP is a mix between a gameboy advance and a playstation and media player... it takes bits from each one, but not all of them quite fit together.
Don't get me wrong here, the psp is pretty good, but for things like web-browsing, or just being portable for being on-the-go its not so great because of the battery and the big scratch-prone screen.
The DS is perfect as a handheld, battery is long, clamshell design is great as you can use it in a variety of ways.
If Nintendo were to move on, they would take what they had with the DS and improve it. And as such they came out with the DS lite. The PSP just became lighter and a bit slimmer with tv-out and the speakers moved from the bottom to the top centre (and the buttons are nicer to press).
I found that the GP2X's Dpad is a bit harsh on the edges, so rolling your thumb around it in games like ThunderForce IV and Streets of Rage can be a bit annoying as its not as fluid as other Dpads. You just can't beat Nintendo's Dpad.
Analog sliders etc have been useless on the PSP, so having analog on the Pandora would also be silly, i mean, I always end up resorting to the DPad anyways, and I doubt that many people will use analog for emulators.. At least have one analog and one rollerball... not two analogs... If the pandora can encorporate a touch-screen like the gp2x then FPS games would be a treat on a touch-screen.
Besides, analog is about precision - and if you have analog on a small screen, you end up losing alot of that precision. You just can't beat a bit of "point and shoot" and I reckon that a touch-screen would be better than analogs cluttering up the design.
When you use two analogs, you have little finger-space left for other actions except move and strafe. Jump with left trigger, shoot with right... what about pick up, open, rifle-butt...? Touch-screen is much better imo. A nice little roller-ball would be cool, if it had a push in to reveal, push in to hide function, the outside of the rollerball could form as some sort of circular dPad...
The clamshell design is perfect for the pandora, nothing worse than the PSP being so big and shiny that you can't just close it and slip it into your bad, you HAVE to have a pouch of some sort..
Overall, the design is pretty hot. But that keyboard...
If I had the job of designing the Pandora, I would have these features -
Clamshell design
top (lid) has the screen
Bottom lid has the speakers
a nice d Pad like the one on the fat DS.
the analog sticks can be removed by a push and twist technique, and you can replace them with a rollerball device or have one rollerball, one analog... etc. Customise the controls a bit.
The bottom has a touch-panel which you can slide a custom card underneath which you can print off on some photopaper. For example, for a CaSTaway emulator, you can print out a keyboard in the style of an atari keyboard.
I think this would be good, much better than a regular keyboard. You won't have to worry about the membranes in the buttons wearing out, or the letters fading away. And as it is a touch-panel, it can have more than one use.
If you are playing an FPS game, you can drag a stylus over it and use it to aim. If you want to use it as a keyboard you can flip a switch to turn the touch-panel into "grid mode" where you can't drag smoothly over it like a pointer, in grid mode you use it to type letters like a keyboard and grid mode will make it easier to enter text. and to put it back on pointermode, simply slide the switch.
Something like this will be much better than a keyboard. Everything else is great. A keyboard only has a few uses, and a touch-panel would be ideal. Especially on a portable device. People will come up with some great apps for the gp2x touch-screen, so without a touch-panel the pandora will be missing out on a LOAD of apps. Lets face it, DS emulation is a way off yet, and with R4 cards being so great - its pointless to emulate a DS at the moment.
For me, a touch panel on the bottom would be perfect. Kinda like a touch-panel on a laptop. But with a switch on the side of it so you can change how it works, slide mode lets you be precise with a pointer, grid mode lets you use it like a keyboard, and you can slide in custom grid-cards underneath.
Plus - a touch-panel is better than a tiny keyboard because with a clamshell design - you end up having the keys marking the screen over time when its closed.
And not only that - but if you had the touch-screen (instead of a touch-panel) on a large screen like on the pandora, you will more than likely scratch it. So a touch panel is better all-round, imo.
Well, thats my idea anyways. I think that a keyboard that small will not really be useful that much, so having it be both a keyboard and a touch-panel will give it more uses. Plus, make it look a little nicer
But hey, lets hope it all works out for the best!! Im sure its going to be good.