thanks, notaz!notaz said:My first ever *gl program outputs:
Code:display: 0x1 eglInitialize 1, 1.4 EGL_VENDOR: Imagination Technologies EGL_VERSION: 1.4 build 1.4.14.2514 EGL_EXTENSIONS: EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_vg_parent_image EGL_IMG_context_priority EGL_CLIENT_APIS: OpenGL_ES OpenVG
What do I have to init to get glGetString() return stuff?
EGL 1.4 - woot! i'm an EGL toddler but i already have strong preferences toward the latest version : )
yes, as Adventus mentioned, a gl context is needed for the ES part. i could send you some code that does all the housekeeping, but i have no idea what the native pixmap/surface is in this EGL implementation, and you'd need one to create the gl context.
as suggested a ready tool might work too - if there's one around that reported those things. i never got one out of the box on the EGL platforms i've touched so far :/
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