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Yes some of the mini games have added variable difficulties. We will have to keep tweaking to get the balance right, of course. Not every game has differing difficulties, since it's a per mini-game basis.fusion_power said:Looks better and better.
Will each game have various difficult settings? So for example in the next round it's getting harder and harder or you choose the overall difficulty before the game(s) start. Or have the games only one start setting/difficulty? (Wario Ware had various options how to play the games)
Which input methods onto the Pandora will be supportet at release? Buttons/D-Pad, analog nubs too, Touchscreen?
More settings will come later, for now we just want to get the simple game finished, but certainly more options will come later!
Touchscreen is already implemented in our test builds, it should work on Pandora too. You can navigate the main menu and tapping will make a selection in the mini-game menu. This is more and added feature right now, and TS navigation buttons should be added.
SimpleJoy provides functions which again will use the touchscreen, so touchscreen mini games should be a bit easier to code. We don't have any yet though!
DPAD and buttons are supported. The nubs have prelim support, atm it's a bit tricky to test since you need a USB pad with twin sticks to test on PC. I want to make this a bit simpler, but can't think how to right now. We do have one nub minigame right now though. I will add nubs to my rocket game too.
MarkoeZ said:Most games increase in difficulty when you reach higher levels. Pong and puchwrestler get faster, distractedmaths has larger equations, joust gets more birds and less time, for jumper im looking into more difficult levels and more tiles moving. So things definately get tougher as you go on.fusion_power said:Looks better and better.
Will each game have various difficult settings? So for example in the next round it's getting harder and harder or you choose the overall difficulty before the game(s) start. Or have the games only one start setting/difficulty? (Wario Ware had various options how to play the games)
Which input methods onto the Pandora will be supportet at release? Buttons/D-Pad, analog nubs too, Touchscreen?
And most games use the digital pad, doublenubtrouble ofcourse the nubs. Touchscreen would not really be usefull for any of the games currently in PandoraPanic, but that can easily change if someone feels like making one
Wow... he's quick!
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