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- Dec 8, 2005
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- 6,603
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- pokeparadox.itch.io
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- https://github.com/pokeparadox
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- pokeparadox
It is a framework for the developer rather than the end user. Currently all the classes have to be compiled in the project. In terms of minigames, they are compiled in the main binary. So separate packages for individual games won't really work. I'm not 100% sure if how I've handled mouse/touch screen is the correct way to go, but it seems sensible. I'd obviously like to hear any difficulties you may come across.'viridior' said:No worries, Ive found my way around compilers lately! I guess what I will need once I get x.org up again is just some guidance of how the system works and its dependancies. The subsequent ebuilds (think .deb or rpm, but configurable) should automatically grab the tarballs/binaries from your http/ftp sites and I just need to tell it how to configure itself properly.
I don't assume that any of you are Gentoo users, but the portage tree can be locally supplemented (called overlays) for custom ebuilds. We have started our own Gentoo Pandora overlay, and I want to include as many of the homebrew projects into it as possible. So if you using Gentoo Pandora all you should need to do is connect to the internet and execute a command like "emerge pandorapanic" and a couple of minutes later it is installed and working.
My understanding of PandoraPanic! is that it is a framework, so individual games may also need to be installed individually and therefore usually requires another ebuild for each. Not a problem, the ebuilds are fairly easy to make, and I'll compile the programs myself so everyone can just install the binaries.
Thanks for all of the great work, and I look forward to working with anyone interested. The gentoo.pandora.devs are redoing the wiki to make it easier for new users. This will be done prior to kicking off with the Gentoo Pandora 0.0.3 series of images some of which will include X.org and some window managers to choose from. Im excited to try out this software and I promise to make some good screenshots.
I was able to get tslib installed in one of our older images without any problems. Unfortunately I don't have a touchscreen for my test platform (beagleboard), but the libraries should work. Ill do what I can to fix any problems once we have an x.org image that we can install on.
I'm going to try and get my keymapping finished so that USBJoy support is better. It's difficult to concentrate on vacation :lol:
Thanks for that, good things these wikis'DasFool' said:I finally got around to updating the wiki with the Vista x64 fix in case anyone has had problems getting the project to compile with this OS.
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