- change most (but not all!) the trabitboy includes to begin with a lower-case letter
- give one of the parameters in ScoreScreen.h::centralise a different name (they both had "b")
- comment out the "__declspec(deprecated)" string which preceeded the "printScores" method in HiScore.h
- comment out the "__declspec(deprecated)" string before the methods getTextHeight and getTextWidth in TextHandler.h
I haven't played all the games, but two problems I noticed:
- When I hit the wrong letter in the spelling bee, the "loser" sound (laughter) played. But the game got stuck at that point and never moved on
- There's still a hollow box at the end of the word displayed in the spelling bee
- That BadVista guy moves his arm way too fast, still!
FYI's.
I'll try to take care of that BadVista issue tonight... :rolleyes:
I understand the capitalization thing is difficult for you Windows guys. I'm surprised by the other Penjin problems: maybe you're using an older version of Penjin for your own Panic builds?
Ack... capitalisation.. is supposed to be fixed *rolls eyes.*
Surprised at the parameter thing... thanks for pointing that out.
I'll remove the deprecation, but those functions are to be deprectated... I just need to find the cross-platform friendly way to do so it seems.
I've noticed that bug with spelling too. I can't seem to track down what causes it.
I've not seen that myself, I suspect it's trying to display a windows end of line character?
I will give you a heads up that key repeats have been disabled, since they were messing with the timings of the controls, and also not allowing simultaneous key-presses. What this will mean is that a key will register as held until input.resetKeys() is called. and then it will be limited by the game's rate.
Some of these problems you've outlined are probably since I need to upload a current penjin snapshot. I'm trying to sort a few more bugs, but I'll try to push for an update next week.
todd said:
Question: Is it still impossible to play more than one sound at a time? E.g., a sound effect playing over the music in the background?
Request: Would it be possible to have Selection Box remember the previous selection in order that the user might play the selected game more than once without having to dig it out of the menu again? I think was discussed once before, too. And of course I recognize that if it's important to me, I should do it and submit a patch to you... :rolleyes:
That should be possible. just play music with a Music object(only one object can be use at any one time) and sound with a Sound object.(many can be used at the same time.)
The menu remembering thing is already done in my current code.
todd said:
I've updated BadVista. In this release, I've sought to:
- slow down the launching arm to a reasonable speed
- change the background to remove the URL
- remove the "pwned" screen
- add background music (Gruso's rough draft)
- add sound effects (which kill the background music! D'oh!)
That first item
should be right since I'm using clock-time for it. But who knows?
Please let me know how these changes turn out on other platforms.
Please also be sure to add appropriate credits for the image in the game credits. The info is in the comment block at the beginning of StateBadVista.cpp.
Thanks for the update, it shall be included promptly!
I'm hoping the disabled key-repeats don't break your input code, I'm guessing it will be ok, since you are using your own time limiter... We'll see. I'll try to fix it if it's indeed broken.
EDIT: Yup the multiple sounds things is because you were using Music objects for anything. Switched the effect to using the Sound class instead and concurrent sounds are working. The arm isn't broken... but now it's quite easy to get the goal
Does the difficultly scale with the stage number?