Zuk
Member
- Joined
- Sep 23, 2010
- Messages
- 108
I was going to release Pandora League Dodgeball, a Super Dodge Ball (NES) clone/update, for the Pandora Rebirth Compitition. Fortunately, and unfortunately I got a new job and will be moving around quite a lot for the next month or so. This isn't going to leave me time to finish it for the compitition, so I figured I'd try to start getting help with this now.
I have found out that I am a horrible spriter. :huh: Also, I don't have my sound equipment with me so I can't really write any background music, sound effects, ect.
The game is the same basic premise and layout as Super Dodge Ball, but with these updates:
Instead of having teams by country, I was going with these:
I'm writing it in GLBasic, and I would say I am about 60% done with the code for a functional game. I'm planning to release open-source, if that matters to you. I've attached some example sprites I've been working with. I'm liking the 8 bit look, but I'm open to a different style if it works well. If you are interested in helping out, post some sprites or PM me.
I have found out that I am a horrible spriter. :huh: Also, I don't have my sound equipment with me so I can't really write any background music, sound effects, ect.
The game is the same basic premise and layout as Super Dodge Ball, but with these updates:
- Multiple balls in play at the same time (optional)
- Faster gameplay
- Super Throws with Street Fighter and Mortal Kombat like key combos
- Local two player is already in place, but I want to try my hand at some two player net code after the rest of the engine is complete.
- Different balls for the different levels, maybe with different properties. I haven't gotten that far yet.
Instead of having teams by country, I was going with these:
- Pirates
- Robots
- Ninjas
- Aliens
- Vikings
- Zombies
- The Pandora Dev Team (As the final stage)
I'm writing it in GLBasic, and I would say I am about 60% done with the code for a functional game. I'm planning to release open-source, if that matters to you. I've attached some example sprites I've been working with. I'm liking the 8 bit look, but I'm open to a different style if it works well. If you are interested in helping out, post some sprites or PM me.