Squidge
Certified Guru
Maybe we can get Craigix to waste some money on tiny OLED displays for each action button, then they can be labelled as appropriate for each application
That won't help anything. Now the Pandora native apps are all fucked up when they give instructions. By having its own unique lettering system - the native apps will all be correctly labeled and correctly mapped - and *every* emulated program will be technically "wrong" because there is no "A" or "X" (except on the keyboard) - but they will be equally wrong, and you won't be told to hit "X" and know there is an "X" but it's not the right "X". That's the difference. That's why it is far worse to be labeled ABXY than NSEW or FGHJ because there's no confusion there. You obviously can't look at the buttons to find out what to press. But if I'm using the GUI and the native apps for a while with "A" at the top over and over and over again - and then I switch to a NES game and I"m told to "Press A to continue" - well when I hit "A" nothing happens. But if there was no "A" just an "E" - then I'd hit the right button because I knew it meant the NES A not the Pandora A (which there was none).Exarus said:Scenario:
You don't like Pandora's Button Layout
Solution:
Cut the freaking cross sections re-arrange or paint new Characters on the buttons and get on with life
Everyone is entitled to their own opinion and some won't like the design. But instead of fighting actually sit down and try and think up a solution to your problem and post that.
chad78 said:That won't help anything. Now the Pandora native apps are all fucked up when they give instructions. By having its own unique lettering system - the native apps will all be correctly labeled and correctly mapped - and *every* emulated program will be technically "wrong" because there is no "A" or "X" (except on the keyboard) - but they will be equally wrong, and you won't be told to hit "X" and know there is an "X" but it's not the right "X". That's the difference. That's why it is far worse to be labeled ABXY than NSEW or FGHJ because there's no confusion there. You obviously can't look at the buttons to find out what to press. But if I'm using the GUI and the native apps for a while with "A" at the top over and over and over again - and then I switch to a NES game and I"m told to "Press A to continue" - well when I hit "A" nothing happens. But if there was no "A" just an "E" - then I'd hit the right button because I knew it meant the NES A not the Pandora A (which there was none).Exarus said:Scenario:
You don't like Pandora's Button Layout
Solution:
Cut the freaking cross sections re-arrange or paint new Characters on the buttons and get on with life
Everyone is entitled to their own opinion and some won't like the design. But instead of fighting actually sit down and try and think up a solution to your problem and post that.
So you Tell the Pandora that your setup IS Native. But I do Understand what you are saying and not all of us have the know how to do something like this (I know I don't, i'm just the idea man) Everything you want is doable all you have to do is Map correctly and/or label your buttons they way you like it and/or make sure the (OS, GUI, App, EMU) Knows what you mean (Type/Press) I think the NSEW setup is Doable but people are just afraid or unwilling to make a change from what they know.
It's because that's how the pandora does it. I've never owned an nes or a ps?, wouldn't recognize them if handed to me but I seriously doubt it would take me more than two hits to figure out how the four buttons work in any game. Hard to believe it would ever be a problem for even Chad, not exactly going from dvorak to qwerty there. To turn their back on their roots, that would be the real shame. Some people don't care about the amiga and a few have no idea what it even is but the keyboard and dual analogs are there to stay. Some traditions must be preserved just because they are traditions.Gilrad said:To me it's this simple: There are two major button labeling schemes that come natural: Playstation symbol-based, and SNES style.
I could adapt to a new layout easily. It's not the most difficult thing to do, and if it's something familiar, then there's even less of an issue. Where I start taking issue, is when the layout uses the same letters as another controller, but in a different order. I absolutely despise Xbox-style controllers because of this, and I am not to keen on Pandora either. It's easy to get used to a new setup, but much more difficult to rearrange a layout that has been ingrained into your brain since early childhood.
Plus, I think that "Because the GP2x did it" is a horrible reason, and that the sample used to take those polls are a little skewed, mostly because the non-gp2x crowd are not represented. I don't own one. And so, when I first found that this was going to be the layout of the buttons, I thought to myself "That's horrible inconvenient. Why the hell would they do something so confusing?" I mean sure, this is going to mostly cater to the hardcore group, but I think you're selling the product short if you make decisions that will alienate those of us who has never entered the homebrew gaming scene.
Item (i) is not viable on Pandora, but in the absence of (ii), perhaps a guideline could be written up to "suggest" to devs some of the basic button functions? I don't want Pandora buttons to be an adventure in guesswork like on the GP2X.
To me that was part of the fun of running a GP2X a little bit of guess work is fun. Lets face it if that was'nt the case this forum would of died years ago. I love a bit of tinkering to get emus working or do Pandora people want it all out of the BOX.
Hmm, this has come up few times before. I was just wondering, does it really HAVE the possibility to rearrange the buttons? Because I have Logitech Wingman Cordless Rumblepad, and once upon a time I had to open it up and at the same time I noticed that the buttons were physically "keyed", probably to prevent the buttons from rotating. But just for kicks they keyed all six (ABC XYZ) buttons differently, so that it was impossible to rearrange them.Exophase said:At least if we don't like this version we could always open up the Pandora and rearrange them :>
Funny how nobody had that problem with the GP2X. I think that people are smart enough that they don't need a warning whenever the system starts up that says:chad78 said:*every* emulated program will be technically "wrong" because there is no "A" or "X" (except on the keyboard) - but they will be equally wrong, and you won't be told to hit "X" and know there is an "X" but it's not the right "X".
I have yet to come across an emulator that doesn't let you reconfigure its button mapping: meaning that pressing the button physically labeled 'A' would register 'A' in SNES, Genesis, and Gameboy all the same. It's NSEW or FGHJ that would do more harm then good, because then you would have to memorize the physical button layout of each system you're emulating.chad78 said:By having its own unique lettering system - the native apps will all be correctly labeled and correctly mapped - and *every* emulated program will be technically "wrong" because there is no "A" or "X" (except on the keyboard) - but they will be equally wrong, and you won't be told to hit "X" and know there is an "X" but it's not the right "X". That's the difference. That's why it is far worse to be labeled ABXY than NSEW or FGHJ because there's no confusion there.
Squidge said:Maybe we can get Craigix to waste some money on tiny OLED displays for each action button, then they can be labelled as appropriate for each application
Funny how I said basically the same on top of the third page of this threadatomicthumbs said:Funny how nobody had that problem with the GP2X. I think that people are smart enough that they don't need a warning whenever the system starts up that says:
"WARNING! CAN CAUSE SEIZURES, EYE STRAIN, CARPAL TUNNEL SYNDROME, STARVATION, AND SCROFULA! BUTTONS ON THE SCREEN MAY NOT BE CORRECTLY ASSIGNED TO BUTTONS ON THE HARDWARE! DO NOT USE WHEN DANGEROUS TO USE!"
And again, I say it's not exactly easy with ~15 years worth of training using a gamepad that has the EXACT SAME LETTERS. It was my main beef with Xbox controllers. If it says press Y, I automatically go to the SNES equivalent. If I even hear 'square' in context to video game controls, I know exactly where it is. Trying to break the ABYX habit is going to be nothing short of an unnecessary, annoying, and easily avoided uphill battle.JakeK said:Five minutes of learning where the buttons are is all it takes.
atomicthumbs said:So why would the button layout limit it to only GP2X users? Are you not going to get a Pandora?
For a system with no marketing, I think 50,000 units and two versions is a good run. Especially for a small Korean company.
And "colors" of Game Boys aren't different versions.
1. A falling star would be off the ground by default.
2. As I've said, it did make it off the ground, for a machine in its category.
You and a few other people. Go ahead; CAD files are included. Machine your own compass-buttons.
4 buttons versus several dozen (or more than a hundred) buttons is not exactly an accurate comparison.
(I compliment you on your use of Flock.)
Yes. A and B are mapped to A and B usually; otherwise you can just hit what makes sense.
No bet.
That doesn't make any difference, as "GP2X games on the Pandora" will be homebrew Pandora games anyway.
Why?
And this is why we should have a "Pandora Interface Standards" section on the wiki.Gruso said:For in-game controls, I agree that button labels don't matter. You spend a few minutes getting used to where your thumbs go, and then it's second nature.
My concern is with emu frontends, menu systems, and all the other homebrew apps having different button layouts. Of course that's the beauty of homebrew, but the beauty of gaming consoles is a consistent operating environment. That's what they're all about.
A well known, logical layout like ABXY invites this kind of consistency.
atomicthumbs said:And this is why we should have a "Pandora Interface Standards" section on the wiki.
Three thumbs up.