Sphinxter
Says What?
So you've never actually held or even seen a gp2x?chad78 said:a weird (as in nobody else does it that way) order.
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So you've never actually held or even seen a gp2x?chad78 said:a weird (as in nobody else does it that way) order.
Sphinxter said:So you've never actually held or even seen a gp2x?chad78 said:a weird (as in nobody else does it that way) order.
No, I haven't - and I never want to. It's worthless now that the Pandora is on its way. And really has been ever since the PSP costs less than it did and has a thriving homebrew / emu community.
I really don't see me playing a whole lot of GP2X/GP32 games - I'm getting the Pandora for Emus and for UMPC stuff. Emulations of homebrew games ...? Not so much - thanks.
Spectralist said:GunPei2X said:EDIT: I just wanted to point out that I believe the reason the buttons are labeled how they are on the Pandora is so that programs can be ported from the GP2X without needing to change any in-prog text saying "Press Y for [x]" and so forth. And that's a good thing, yeah?
For some people, certainly. For others... not so much. I've spent way too much time on the SNES to ever disassociate it's layout with abxy.
And as I said in the other thread - far more people have used and are used to the SNES than ever could possibly be with the GP2X POS.
QUOTE
If i see a program say 'push the x button' i'm gunna instinctively push the top one.
The best way to avoid any such problems is to come up with something original or unusual. That way you sidestep the whole issue.
Exactly. N S E W FTW!
The "most used" where do you come up with that? PS1, PS2, PS3, PSP? Um - that's all the same company - and pretty much the same controller. SNES - DS - DS Lite - Wii Classic - even the GameCube was just a variation of it, and Hori made a controller for the GC that really pointed that out. And a non-Nintendo Sega DreamCast - used the same layout except the A & B were switched, and the Xbox / 360 did the same layout except the X & Y were reversed.GunPei2X said:The most-used button layout ever has a bunch of funny symbols (square, circle, X, triangle) instead of any letters. So much for your "standard"
If it is, the NSEW design would fix all of it. You can't copyright a compass.yaustar said:Isn't the button layout a copyright issue?
I really doubt that.yaustar said:Isn't the button layout a copyright issue?
I don't think you can't copyright a button layout. You could potentially trademark it, or even patent it, but I don't think that's been done, and it would probably be expired by now anyway.yaustar said:Isn't the button layout a copyright issue?
Do you really want the Pandora to be limited to the people "on here" - or even to GP2X users? I don't. (Especially since I'm not one, a GP2X user that is.) The Pandora is more than a GP2X 2 - it's more than a GP32 360. It's really far more than a gaming system.atomicthumbs said:Again, the GP2X works fine. It's what most people on here are familiar with.
Yes, I also wonder, why the Pandora Button layout is the same like the one from the GP2X. AND I wonder, why even the Pandora Action Buttons look exactly like the GP2X ones. ^_^ Some memorial for the GP2X?Exophase said:Although I agree that it doesn't really matter, I'd also like to know why the most popular layout (NES style) has been ignored, and instead the GP2X layout was used. I'd prefer if Pandora didn't do things to try to make it look like a GP2X successor.
Gets my vote too, nothing wrong with using something that's both original and widely understood IMHumbleO.Mr Loon said:QUOTE
Exactly. N S E W FTW!
chad78 said:Do you really want the Pandora to be limited to the people "on here" - or even to GP2X users?
chad78 said:A couple of "marketing stragedy" things to consider here. By adopting the GP2X layout you are identifying with that device - basically, in this instance, claiming to be heir to the throne.
chad78 said:Was the GP2X a commerical success? Hell no.
chad78 said:Does the average human being know what a GP2X is? Has the average *GAMER* even heard of it? No. The worst selling version of the GameBoy Micro outsold the GP2X by orders of magnitude. And by "version" I mean color. I'm fairly sure the NGage outsold it.
chad78 said:Why hitch your cart to that falling star - you know, the one that never even made it off the ground.
chad78 said:I wish they would change it to NSEW. It's far less confusing to have it something that is completely new than to give them the same labels but in different orders.
chad78 said:Try typing with a Dvovark keyboard if you don't think layout is important. Or google for the massive amount of bitching Dell's Volstro UK keyboard layout is causing - and all they did was add an extra button next to the Z - which basically shifted the bottom row of letters over by one space.
chad78 said:You say that GP2X games will say "hit the X" and so we have to put the X where the X is on the GP2X. Bull! Won't SNES games say the same thing? Won't NES games say "hit A"? Won't GP32 games say "Hit B"?
chad78 said:I would wager $500 that the SNES has a ton more games than were ever released natively for the GP2X.
chad78 said:I would say that SNES games will be played more often than GP2X games on the Pandora.
chad78 said:But forget about the SNES - Don't copy their layout either. Do something new. Do the compass points. Be original. Be unigue. Don't try to be the GP3X or the GP2Y. Be Pandora. Heck - label them O P E N or BUTN or WSAD or 4862 - whatever - just not the GP2X's layout.
chad78 said:O RLY?Game_over said:It's staying the way it is, the SNES is not a defacto standard of how face buttons should be. deal with it.
Really :rolleyes: the snes controller was influential because of the use of shoulder buttons and confort not the placement of face buttons.
Game_over said:chad78 said:O RLY?Game_over said:It's staying the way it is, the SNES is not a defacto standard of how face buttons should be. deal with it.
Really :rolleyes: the snes controller was influential because of the use of shoulder buttons and confort not the placement of face buttons.
Correct. Except the diamond layout of the primary game buttons was also a great aspect of the SNES pad.
It's the button layout that matters, not the button labels. Copying the SNES/PSX button layout is smart because it's the most versatile and space effective. How those buttons are labeled doesn't really matter.
Labels are meaningless, especially with emulation - because no matter how you label the buttons, the labels will be "wrong" for some emulated systems and "right" for others. So you don't even look at the labels, you look at the layout - THAT is what matters.
For Pandora specific games and apps - the labels are even more meaningless - because everyone's Pandora will be the same, and it won't matter if the "north" button is labeled "N" or "X" or "Billy Jean" - what matters is that every Pandora owner knows it's the top-most button.
This entire subject is really not fit for serious debate, and I hope Pandora team hasn't wasted any time reading it. What matters now is getting the final casing molds done and the firmware ready. Not how the game buttons are labeled.