Alex. said:
Why are people starting to recommend that JXD keychain as an alternative to the GP2X?
The GP2X will continue to enjoy a nice life alongside the Craiginator, so don't count it out just yet.
Probably since almost ALL of the top emu coders have left for it. They jumped ship overnight, doesn't take much I guess. I will just keep the GP2X until the Craiginator comes out. I see no point in getting cought up in a handheld like that for me. I can't see playing games with too few buttons in mono on a tiny screen. When the Craiginator is released that silly little thing will be left in the lurch anyway.
Say what? You're paranoid. A lot of emu coders aren't interested in JXD301. The CPU is actually not that great, or at least GCC must not be generating very high quality code.
They are not? Well Rlyeh, Squidge, Pepone, DJWillis, Zodttd, Vilmos, Guyfawkes etc. have all jumped on the bandwagon. That seems like alot to me, more than just paranoia. But like I said it will still just be a flash in the pan as when the Craiginator is released I can't see there being much support for it anymore.
I think all of the complaining (others) about price will disappear when we see what the Craiginator will do. It is better to have a machine that is overspeced at launch than one that will be cheap but obsolete in 1 year. This way it will have staying power and you won't need to buy a new system and start over every 2 years
trojan.kiillav.e said:
Hmm, I definitely have mixed thoughts about "The Craiginator".
As long as it keeps a GUI that is very game friendly, and sticks to a hardware design that is optimized for video games, there won't be much else to worry about. However, I do believe that widescreen is a big mistake. When it comes to emulation, its kind of shocking on how much of a difference it makes when you play an emulated game on a handheld that fits perfectly for whats emulated VS one that contains features that give the game an emulated feel, such as NES on a GP32 versus on the PSP; playing NES would be much more enjoyable on the GP32, obviously. I'm getting a GP2X over a PSP largely because of this factor (that, and that you'll actually find some real homebrew gems in the GP2X scene).
The main difference is that the PSP has a 480 x 272 resolution. 240 does not go evenly into 272 so you either have a huge border with a tiny image or you stretch the image to a decent size making it a blurry mess. Then the PSP screen is still too low res to run 640 x 480 PC games and ports. It is a no-win situation on the PSP.
While I would have prefered a 4:3 640 x 480 screen on the Craiginator giving room to place controls favorable for 3:4 arcade games this won't be too bad as it is 480 high. As long as developers give multiple scale options it will be fine. It is important that they offer a simple integer scale (2:1 both directions) with no filtering even if it leaves a small border like the GP2X does now at 1:1. If they do this, playing Genesis/Megadrive for example will look just as good and sharp on the Craiginator as it does on the GP2X at 1:1 with the tiny border on the top and bottom.