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A_SN said:PokeParadox said:A_SN said:That's why I talked about official guidelines, ones we'd know about as soon as the console would start shippingb_o_b said:I remember someone made a site with these dev guidelines for the gp2x and as far as I know no developer used it.
I just mentioned that very site on the previous page of the thread: GP2XStandards
Do you know what the fuck the word official means? That means whoever's making that console, that means Craig, not an independent committee no one cares about.
And that's the essential difference, if the maker says from the start "here's how you should do things", you'll get a lot more following that if one year later a couple of fools start saying "maybe we should do this and this and that"
No need to be rude... >_> With regards to GP2X no one else took it upon themselves to put some guidelines
together... *sigh*
The point is that there should be some order in they way things are done with the Craiginator, not so much that a dev is limited, but enough so it's easy to pickup and play. This should be done as soon as we know the control layout etc, so we can decide what's most intuitive.
PS: Twat.
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