Linux-SWAT
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- Feb 13, 2010
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I'll show you at the FOSDEM ^^.
There are stars shown on top of the level previews for this purpose. Is that enough?I already mentioned that I thought the highscore was hidden too much in the menu, but I now realize what I am really missing. That is seeing the highscore before starting a game. I always like to see what the score is before starting a new game so you know what you are aiming for.
Would it be possible to add a highscore subroutine by clicking on the right shoulderbutton when you are in the menu? The highscore showed should then be the high score of the 'play level'. Doesn't have to be fancy.
It's a good idea to have some indication of the currently selected difficulty. Maybe I could add silver or gold stars to the "Play level X" menu item.
Thinking about the level while paused IS CHEATING!!!!In pause, when i want to think about the level, it's annoying to have the "Pause menu" right on the level.
We sorted this out at FOSDEM. Turned out that for some weird reason, even though he had rc5 installed, the rc3 version was executed, although it was sitting in a location that should not be detected. Anyway the bug was solved in rc4 or rc5.The plasma cell crashed the game twice at the same position:
level pack microbes 2 , level surrounded, position at right of the right "10".
In the next version they'll be easier to distinguish: I'm changing the color of the big mast cell a bit (more cyan) so you can easily see the difference.Also, it's difficult to distinguish the mast cell from the big mast cell.
I added such a unit, called it ATP and put it in the "obstacle" subtree. It constantly increases your energy a bit, and if microbes get killed in its range, that also gives an extra energy bonus. Also the rate of the energy production can be boosted with boosting units like Macrophages.I could add such a unit. Probably not for the compo release though.8:
Is it possible to add a unit that increases Energy just by standing somewhere and doing nothing?
Like "factory" in other tower defense games?
This unit could also give more energy if an enemy gets killed near by.
Just an idea.
True ATP is produced in mitochondria, however they are present within cells so you'd have a scale problem in adding them to the game. This game is set in the future, right? Perhaps the body's cells have been engeneered to process free floating ATP molecules in the body's system, though i suppose you could add a kind of "megachondria" the size of a cell.In fact: The mitochondria would produce energy, APT IS the "energy", that is produced. ^^
I don't think you will see much (if any) new players actively participating in what is basically a beta thread. IMO the level tweaking can be done after the compo. Nice new additions btw! Cancer cells look interesting. Planning on releasing another snapshot before the compo?If someone has some feedback on the difficulty of the levels, that would be great. I don't have time to playtest everything, and also I'm not sure how difficult things are for a new player, since I know the game quite well and it's hard to "un-know" things.
interesting idea, i like the idea of some kind of random factor that can be used by either the player or the viruses. however, instead of giving the virus an hp boost, i think giving the virus a speed boost on contact with the ATP would make for a more challenging game element.Maybe at some later point I'll add the ATP again (since I have graphics for it now anyway), but as a bonus item or something, that randomly spawns from time to time and you have to pick it up to get some free energy - but if a microbe catches it first, it gets a hp bonus from it. Or something like that.
Maybe you're playing in "Very Easy" or "Trivial" difficulty setting? You cannot get highscores in anything under "Easy". Starting from "Easy" you get highscores even if you didn't survive the level, as long as you survive more waves than the current highscore for the current difficulty setting.1 The intro says the entire human immunity system, whereas i think immune system is more correct.
2 Lvl 1 to 3 are great and then you get an abundance of energy and its a bit too easy, basically any tactic works, mass heal, mass slow, very little micro needed. Its like setting up a theme tycoon and just letting it run, once it works you are set.
3 I didn't really understand the highscore function, it only lists the two first levels that i had perfect score on. If you cant get a highscore on anyhting but perfect i dont see why its not called achievement. But maybe its because i didnt save replay or something, dont know.
What exactly do you do? Can you send me a replay file?4 Possible bug when upgrading range on b myelocyte it stops them attacking nearby promegakarocyte, so the autoimmune thing stops being a factor.