The select waves is implemented. Use shoulder buttons to change the setting of the selected wave (in the epidemics editor).
If you can replicate the crash, please let me know!
If you can replicate the crash, please let me know!
Left and right arrows also work (as well as left and right shoulder buttons). I could make it so that up and down do nothing, but I don't think it's a problem that you can use multiple ways to do the same thing, even though only one way is shown with the guihints. For example, in the menu, the guihint says you have to press B to select an option, but if you press X or Y or enter or start it also works.Tested shortly.
Some impressions.
1:
The screen which explains what the units do is great.
Problem here:
You cycle through pages with Up and Down but on the right upper corner there are left and right arrows.
Hmyeah, I could add that, but I kind of like the extra challenge to complete levels with only a limited set of units.2:
It's just my impression but I dislike not every unit being available within the first level pack.
Maybe you could make some "out of story - free to play" level pack which allows every unit in every level (of course only after clearing the story mode)
Or every level will be unlocked in the free to play mode after it's finished in the story.
This is strange and should not happen. Can you reproduce this? If you could send me instructions on how to reproduce it, or a replay file (they're in appdata/microbes/replays), that would help.3:
Somehow the healing unit didn't heal properly.
Some units got some boost by an other unit and mast cell wasn't able to heal them.
Is his intended? Mast cell's effect circle was adjusted right.
This is not a new thing but maybe you only discovered it now because of the "controls" help screen.4:
Pressing "Y" to heal units is a nice idea.
Maybe a little. I want to avoid accidental repeat-moves though.6:
Holding down D-Pad to move faster is also nice.
Maybe you could decrease time a little until it starts to move.
In the easy difficulty settings it is not really needed to use the energy-saving speed mode I think. I could make the energy bonus smaller, but that would make the levels harder unless I also make the units cheaper. I don't want to change the balance too much at this point.7:
Player is somehow forced to go into speed mode.
I don't like to give speed mode such a big impact.
Some less impact is enough I think.
(Only my personal opinion)
I could add such a unit. Probably not for the compo release though.8:
Is it possible to add a unit that increases Energy just by standing somewhere and doing nothing?
Like "factory" in other tower defense games?
This unit could also give more energy if an enemy gets killed near by.
Just an idea.
Thanks, and feel free to contribute more levels!Nice game.
I'm looking forward to see some more level packs here.
Maybe different themes as well.
Great! Maybe I will be able to send you one additional level with this feature. No promises though.. busy busy...The select waves is implemented. Use shoulder buttons to change the setting of the selected wave (in the epidemics editor).
If you can replicate the crash, please let me know!
Maybe because you have a 1Ghz device? On my Pandora (600Mhz - not overclocked) the speed is perfect.6:
Holding down D-Pad to move faster is also nice.
Maybe you could decrease time a little until it starts to move.
I think it's rather your impression than the unit.Great! Maybe I will be able to send you one additional level with this feature. No promises though.. busy busy...The select waves is implemented. Use shoulder buttons to change the setting of the selected wave (in the epidemics editor).
If you can replicate the crash, please let me know!
Maybe because you have a 1Ghz device? On my Pandora (600Mhz - not overclocked) the speed is perfect.>6:
Holding down D-Pad to move faster is also nice.
Maybe you could decrease time a little until it starts to move.
Impression can differ, but if you see a too fast response I really think you see another speed then me. There is very noticeable delay pushing the d-pad on my Pandora and you really need to push it longer and wait than one quick push before it moves. Response is currently perfect, but if we needed to choose between - make the response faster or slower - I would definitely choose faster.I think it's rather your impression than the unit.
Speed's fine for you but not for me.
I think you both want it to start repeating faster (which means the repeat-delay has to decrease a bit). I'll do that.Impression can differ, but if you see a too fast response I really think you see another speed then me. There is very noticeable delay pushing the d-pad on my Pandora and you really need to push it longer and wait than one quick push before it moves. Response is currently perfect, but if we needed to choose between - make the response faster or slower - I would definitely choose faster.I think it's rather your impression than the unit.
Speed's fine for you but not for me.
Maybe an other player can comment on this too. I will try Microbes on my 2nd Pandora to see if there is any difference.
You're not supposed to have plasma cells in that level pack yet. Strange. I'll try to reproduce this.The plasma cell crashed the game twice at the same position:
level pack microbes 2 , level surrounded, position at right of the right "10".
He got it.I think you both want it to start repeating faster (which means the repeat-delay has to decrease a bit). I'll do that.Impression can differ, but if you see a too fast response I really think you see another speed then me. There is very noticeable delay pushing the d-pad on my Pandora and you really need to push it longer and wait than one quick push before it moves. Response is currently perfect, but if we needed to choose between - make the response faster or slower - I would definitely choose faster.I think it's rather your impression than the unit.
Speed's fine for you but not for me.
Maybe an other player can comment on this too. I will try Microbes on my 2nd Pandora to see if there is any difference.
There are stars shown on top of the level previews for this purpose. Is that enough?Indeed, I see now. I misread Askarus... Anyway, response speed is fine for me
I already mentioned that I thought the highscore was hidden too much in the menu, but I now realize what I am really missing. That is seeing the highscore before starting a game. I always like to see what the score is before starting a new game so you know what you are aiming for.
Would it be possible to add a highscore subroutine by clicking on the right shoulderbutton when you are in the menu? The highscore showed should then be the high score of the 'play level'. Doesn't have to be fancy.
Also it would be nice to see the level 'status' before playing a game. Maybe add the difficulty after "Play level X"? So "Play level 10 at Normal"
If you deleted the appdata/microbes/levels folder, you shouldn't be able to build plasma cells at all. Are you sure you are using the latest version of Microbes? Do you have briefings in the info submenu?Deleted folder. Same problem happens with the plasma cell. I also build dentrics-things linked to them.
Last time, it crashed the game at the first virus. Now it takes 4/5.