danbert2000 said:Take a look at this game. I've started exploring the open source game community, and this game stuck out as one I wanted on the Pandora.
http://icculus.org/neverball/
<snip>
It will work out of the box.
To a moderator: please merge this thread with this one.
cosurgi said:It will work out of the box.
Wait, wait. How are you determining that?
That links to the Arm version of Neverball, but does it link to an OpenGL ES version? It doesn't seem to.
VRAndy said:cosurgi said:It will work out of the box.
Wait, wait. How are you determining that?
That links to the Arm version of Neverball, but does it link to an OpenGL ES version? It doesn't seem to.
ok, so then it's just a matter of recompile:
CODE
apt-get build-dep neverball
apt-get source neverball
cd neverball-1.4.0
debian/rules binary
if it won't compile then OpenGL ES is missing something and I'm very surprised.
You realize that OpenGL ES is not a feature-complete openGL implementation?cosurgi said:if it won't compile then OpenGL ES is missing something and I'm very surprised.
jens.l said:It looks like that neverball is already ported to ES.
http://www.nevercorner.net/forum/viewtopic.php?id=1537
Aha! Awesome.
Oh god yes! Spring, UFO:AI, Teewars and Cortex Commando ,if possible, would mean my desktop will be left unused.scrag_10 said:SPRING
I don't think it can handle it though, but maybe it just depends how much stuff you have going on in the match.