Diziet Sma
Member
- Joined
- Apr 28, 2014
- Messages
- 82
Here's a little tip for doing contract/passenger/parcels runs.Thanks. Damnit, I was stuck at Quorte needing to get to Arraesso in under 6 days. As it was I ran out of time at some point in hyperspace before Qube, but thankfully the passenger still gave me a couple of grand for my trouble (I forget what the original contract was). A nice surprise, especially as the silly cat creature probably got baked as I scooped for fuel.
The time a hyperspace (Elite/Oolite uses the term "witchspace") jump takes increases with the square of the distance. So lots of short jumps are faster than a few long jumps. The time you can save on a long run is considerable. The downside, of course, is that you will probably go through a lot more dangerous systems that way.
Another useful tip related to the above.. once you have the Wormhole Scanner installed in your ship, you can use this same feature to ambush a particular ship. Scan their wormhole cloud to determine their destination and how long it will take them to arrive. If you can reach that destination ahead of them by means of 2 or 3 shorter jumps, you can loiter by the Witchspace Buoy, and at the appropriate arrival time, the ship will emerge from witchspace in front of you. (yes, even if you had to subsequently restart from a gamesave made after your scan) I believe there are a few mission OXPs which require you to make use of this technique
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