milinks
Member
- Joined
- Mar 22, 2011
- Messages
- 170
@Diziet Sma - I've listed the OXPs I've got loaded, they're not really a measure of what my ideal list would be, I was more trying to "load-up" the pandora CC unit, with a mere 256 of ram, and see when it would choke, but it's not, even with these AddOns.
BGS.oxp
BlOomberg_markets
Bouyrepair.oxp
Cabalcommonlibrary.oxp
DeepSpaceHUD.oxp
Deepspaceship.oxp
Diso.oxp
Griff_alloys_and_wreckage.oxp
griff_cargopods_withGlow.oxp
Griff_Shipset_Addition.oxp
Griff_Shipset_Resources.oxp
Griff_NoShaders_Shipset.oxp
hOopyCasino.oxp
Hyperradio.oxp
hyperradioST01.oxp
hyperradioST02.oxp
Lave Academy.oxp
Lave.oxp
Long way.oxp
marketObserver.oxp
MinePod.oxp
RealisticStars.oxp
Snoopers.oxp
TOGY_Main.oxp
TOGY_monuments.oxp
TOGY_Shipwreckpack.oxp
YOUR_AD_HERE.oxp
YOUR_AD_HERE_set_A.oxp
YOUR_AD_HERE_set_B.oxp
If my recollection serves me a lot of these aren't it ting memory pressure on the unit, as i recall that, for example the TOGY, the tionisla graveyard, which ios serious eye candy won't become memory intensive until you visit tionisla, however having visited tionisla and visited the graveyard where rate Zetter met up with Jason Ryder, to set him on his way to Elite in the first Novella, it runs smoothly with hundreds of NPC objects on screen...amazing!
One thing I have noticed, is in the BGS oxp, which changes so much of the images etc, and also has the option of changing the witchspace jump images from the blue circles to numerous different ones, such as lightening strikes etc, that with BGS loaded, it's unable (on my CC Unit at least) to utilise the images in the BGS set, and then seeks to load back up the original witchspace jump images, during that time there's a delay of a second or two, but if that's my only issue, then it's not really a issue at all . I don't know if the Pandora would be able to fully utilise the BGS facilities, such as the witchspace jump image changes ( you can see what I mean at this site http://www.lgdb.org/game/oolite
And look at video 2 there to see the witchspace jump changes that BGS brings in. Maybe Diziet Sma, and spud42 could give their input to this, as they are far more experienced in the oolite scene than I currently am, also if you guys could explain maybe how the OXPs are loaded up, how and when they become memory drawing etc
edit: i shouldve mentioned that i neede a swap file with these OXPs, but thats the only "tweak" that i needed.
BGS.oxp
BlOomberg_markets
Bouyrepair.oxp
Cabalcommonlibrary.oxp
DeepSpaceHUD.oxp
Deepspaceship.oxp
Diso.oxp
Griff_alloys_and_wreckage.oxp
griff_cargopods_withGlow.oxp
Griff_Shipset_Addition.oxp
Griff_Shipset_Resources.oxp
Griff_NoShaders_Shipset.oxp
hOopyCasino.oxp
Hyperradio.oxp
hyperradioST01.oxp
hyperradioST02.oxp
Lave Academy.oxp
Lave.oxp
Long way.oxp
marketObserver.oxp
MinePod.oxp
RealisticStars.oxp
Snoopers.oxp
TOGY_Main.oxp
TOGY_monuments.oxp
TOGY_Shipwreckpack.oxp
YOUR_AD_HERE.oxp
YOUR_AD_HERE_set_A.oxp
YOUR_AD_HERE_set_B.oxp
If my recollection serves me a lot of these aren't it ting memory pressure on the unit, as i recall that, for example the TOGY, the tionisla graveyard, which ios serious eye candy won't become memory intensive until you visit tionisla, however having visited tionisla and visited the graveyard where rate Zetter met up with Jason Ryder, to set him on his way to Elite in the first Novella, it runs smoothly with hundreds of NPC objects on screen...amazing!
One thing I have noticed, is in the BGS oxp, which changes so much of the images etc, and also has the option of changing the witchspace jump images from the blue circles to numerous different ones, such as lightening strikes etc, that with BGS loaded, it's unable (on my CC Unit at least) to utilise the images in the BGS set, and then seeks to load back up the original witchspace jump images, during that time there's a delay of a second or two, but if that's my only issue, then it's not really a issue at all . I don't know if the Pandora would be able to fully utilise the BGS facilities, such as the witchspace jump image changes ( you can see what I mean at this site http://www.lgdb.org/game/oolite
And look at video 2 there to see the witchspace jump changes that BGS brings in. Maybe Diziet Sma, and spud42 could give their input to this, as they are far more experienced in the oolite scene than I currently am, also if you guys could explain maybe how the OXPs are loaded up, how and when they become memory drawing etc
edit: i shouldve mentioned that i neede a swap file with these OXPs, but thats the only "tweak" that i needed.
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