Blue Protoman
Well-Known Member
- Joined
- Mar 6, 2010
- Messages
- 4,117
How's Retro Game Challenge run? And Game Center CX 2?
I know it is dumb even talking about this but if you did that where would you put the lower touchscreen area thenactually I can think of several practical ways to create the 3D effect... though the only one which doesn't require special hardware (active or passive glasses for example, or perhaps a lenticular filter for the screen) would be to render left and right eye views side by side for wide-eyed or cross eyed free viewing. *grins ducks & runs*
A lenticular screen would have to be made explicitly for the pitch of the Pandora LCD too.
Ok if you write the dynarec, I'll write the video and control pluginsAwesome! Someone has finally addressed the 3DS screen problem that was holding us back. Now it's only a matter of time until we have a fully working emulator. :rolleyes:
I can't wait!Awesome! Someone has finally addressed the 3DS screen problem that was holding us back. Now it's only a matter of time until we have a fully working emulator. :rolleyes:
Ari64's next WTF post in 3...2...1...
Dunno about that, but Yabause is closer to running at an acceptable speed.Yabause is priority over any NDS emu, imo.
Awesome !EDIT: By popular request I also made a video of how to prepare your Pandora for the emulator.
https://www.youtube.com/embed/wBzqOa9y02I?feature=oembed
+1i cerealy hate you all so much right now. i am super cereal.
The MAIN problem being that you cannot emulate a non-touchscreen on a touchscreen (remember one of the NDS screens in non-touchable, but all of the Pandora's screen is).
unless I'm missing something vital?
unless I'm missing something vital?
I would say you are missing something very important
unless I'm missing something vital?
I would say you are missing something very important
Then please explain. Because as far as I can see it, you don't have to "emulate" non-touchscreen, you just alter the coordinates of the mouse position to within the range of the "touchscreen" display window. Any coordinates not within the 256x192 range of the DS get scrapped off and not sent to the emulator.
Or take part.and generally tries to keep a straight face until some mod comes out of the woodwork to close the thread.