M-HT
Very Active Member
Hi,
I implemented various scalers with following properties:
- written in pure assembler
- uses ARMv7 and NEON instructions
- uses instruction scheduling for Cortex-A8 processors
- no checking for corectness of parameters
- no clipping
- MIT license
Implemented scalers: normal1x, normal2x, normal3x, normal4x, scale2x, scale3x, scale4x, eagle2x
The library and source code is available in the archive.
The source code is available on GitHub.
Edit (2012-11-19):
Known use:
GPFCE - NES emulator (uses: scale2x, eagle2x)
gpSP - GBA emulator (uses: scale2x, scale3x, eagle2x)
PCSX ReARMed - PlayStation emulator (uses: scale2x, eagle2x)
I implemented various scalers with following properties:
- written in pure assembler
- uses ARMv7 and NEON instructions
- uses instruction scheduling for Cortex-A8 processors
- no checking for corectness of parameters
- no clipping
- MIT license
Implemented scalers: normal1x, normal2x, normal3x, normal4x, scale2x, scale3x, scale4x, eagle2x
The library and source code is available in the archive.
The source code is available on GitHub.
Edit (2012-11-19):
Known use:
GPFCE - NES emulator (uses: scale2x, eagle2x)
gpSP - GBA emulator (uses: scale2x, scale3x, eagle2x)
PCSX ReARMed - PlayStation emulator (uses: scale2x, eagle2x)
Last edited: