Thanks for the feedback.
I'm not sure exactly what additional elements are going to be added, but there will be some.
ASCIIRacer (this game's predecessor) was basically written in VB.NET, just displaying several lines of text. To break the monotony, we added "cats", that randomly get placed in the road, but they also walk side to side. Certainly made it more interesting, because even on the wide roads, if you weren't paying attention, you could still wipeout.
My current planned modifications before the next release are:
- Adding the "cats" (moving obstacles)
- Tweaking the speeds. Higher top speed, faster deceleration, but retain the slow acceleration (to "punish" slowing down )
- Better HUD, and include speed
- Add some SFX
Not really sure on the shooting element, and not really sure what upgrades would give you. I kind of want it as one of those games that when you're on a long journey, you can pass around your mates for a quick contest. I found Spout was great for that. Thanks for the suggestions though, I will keep them in mind
Also, I really could do with a better car model (maybe one with wheels and a bottom), if anybody knows any source I can use?
Edit: In case anybody is interested, the source code is also available in my website. It's got a Visual Studio 2008 project file, though it's easily imported into Code::Blocks for Pandora builds