Yet somehow these 32-bit computers of ours can emulate N64. However, (at least my) GP2X doesn't even run the NES emulator smoothly, that's the problem.SiN posted on Dec 22 2005 at 01:59 PM said:Unlikely due to 64 bit-ness of the N64
Not every game uses every button, so it shouldn't matter too much I would think.wild_eyed posted on Dec 22 2005 at 12:09 PM said:not enough buttons. but i think, they will have somthing running demos, but thats probably all.
JARED posted on Dec 22 2005 at 05:52 AM said:Now I saw this on pspupdates.qj.net they were talking about a N64 for the psp, But do you think anyone will do one for the GP2X? That would be raw playing conkers bad fur day on the GP2X
Goity posted on Dec 22 2005 at 01:19 PM said:the Psp isn't 2x333 mhz... The other cpu is practically unusable.
icurafu posted on Dec 22 2005 at 06:07 AM said:I'll try and make a sensible reply here.
I think a PSP is much better for emulating the n64.
The gp2x, has a better screen and controls, but the PSP is much better for it internally.
For a start, the n64 is a mips cpu. Which is the same as the PSP.
You get 333mhz x 2 on a PSP of a similar architecture to emulate 94mhz.
On a gp2x, you can only hope for 2x266mhz on the ARM9 architecture, which in my opinon is far supiror, but much worse for emulating MIPS.
The PSP also has 3d acceleration and a FPU. I'm not sure how they compare. But it's gotta be better then doing it in software, as with the gp2x.
So, I consider the n64 possible at playable framerates on a psp under the right circumstances, but it will never happen for the GP2X.
wild_eyed posted on Dec 22 2005 at 06:09 AM said:not enough buttons. but i think, they will have somthing running demos, but thats probably all.
Jarska333 posted on Dec 22 2005 at 08:49 AM said:WRT N64 on 2X: Never say never.
icurafu posted on Dec 22 2005 at 11:07 AM said:I'll try and make a sensible reply here.
I think a PSP is much better for emulating the n64.
The gp2x, has a better screen and controls, but the PSP is much better for it internally.
For a start, the n64 is a mips cpu. Which is the same as the PSP.
You get 333mhz x 2 on a PSP of a similar architecture to emulate 94mhz.
On a gp2x, you can only hope for 2x266mhz on the ARM9 architecture, which in my opinon is far supiror, but much worse for emulating MIPS.
The PSP also has 3d acceleration and a FPU. I'm not sure how they compare. But it's gotta be better then doing it in software, as with the gp2x.
So, I consider the n64 possible at playable framerates on a psp under the right circumstances, but it will never happen for the GP2X.