jaycee900
Gamer Since 1980
Zodttd hope the first build goes well and you have something worth while to show us when its ready, Superman 64...I mean Super Mario 64 here we come!
renejr902 said:( please i know i must not ask it here, but is the psx emu for pandora already fullspeed ? thanks for answer )
...and then some. Check this thread:
http://www.gp32x.de/board/index.php?showtopic=41917
You read my mind. Seriously, I have nothing to add.PlopperZ said:If it only had more characters SSB would be the best in the series.
Don't forget Starfox 64!
I also know nothing of the subject, but I'd imagine we'd have decent speeds (maybe 75%) once everything gets up and running.jbr said:As far as speed goes, my bet is... 75-80% speed after the first few (say, 6) weeks, with the first day's builds being about 10-10.5 FPS.
Of course, this is completely based on my "feelings" about the matter and has very little to do with technical speculation.
ZodTTD, I know this is the wrong thread but since you have your new camcorder could you post 1 more psx video pretty please .zodttd said:Here's my plans. I'll try to be as realistic about things as possible when going through the steps.
#1 I've been planning to use Daedalus as my basis of a port.
#2 Even though I have already tried contacting StrmnNrmn by email about his work on Daedalus and whether he was interested in Pandora hardware with no response by email for months, I still believe this as an active project of his (some were doubting). As so, I feel best not to take donations for this project on the Pandora of mine.
#3 Today I will be starting the port of Daedalus N64 to the Pandora. This source code and hardware being emulated is very new to me. It may take hours, days, or weeks for a first build.
#4 The first build will be as basic a port as possible. It will give some indication of what I'm getting myself into here in terms of performance.
#5 As soon as I have a first build, I will consider making a video of it running, so you can see how things are progressing. I love making videos and need an excuse to use my new camcorder + tripod for macro shots.
#6 I will have sources available via my git repo at github.com.
My feeling is the first build will run slowly. Nothing to be shocked about there. But I do hope it's fast enough that a dynarec and some Pandora specific accelerations/instruction sets can improve performance enough to get games at the spec'd framerate.
Time for me to get things going! Lets see if I get some good progress done today.
Thanks,
ZodTTD
Starfox 64=Lylat Wars.PlopperZ said:If it only had more characters SSB would be the best in the series.
Don't forget Starfox 64!
Gruso said:^ You're not aiming high enough. Don't ask for multiplayer, ask for online multiplayer.
http://www.goldeneyeonline.com/
better yet, lets just port the hl2 version, goldeneye source.
F. T. W.
Game_over said:
To kinda bring things back down to earth, you can't really say that once you get a game that looks graphically daunting working full speed, that all games in it's library (even just the games that we remembered and enjoyed) that are slightly less intensive will magically work; even be playable.
For example that Indiana Jones, Hybrid Theory, Forsaken, Jet Force Gemini, and even conkers bad fur day, where regarded for being graphically intensive and a couple for being RAM whores. Indiana Jones was probably the single most advanced game in terms of its technology, but that doesn't mean that Blast Corps will be working perfectly once I.J. even shows up on the screen.
Keep your perceptions in check.