Alex. said:
So you want a game where another human player gets to boss you around, telling you what to do and where to go?
Sounds like a fascinating experience, something to really take your mind off the daily grind and fire up your imagination.
There is something like that already for the later Battlefield games, where someone becomes the commander and gives orders and directions although you don't HAVE to follow them, but you get bonuses for doing so.
I'm saying, subdivisions. say, you start as a harvester unit, your boss gets a message from the battlefield major to scout out more resources. he gives you an area that hasn't been explored yet and leaves you to your own methods to do the job. If you can swing it, it'll give you a promotion.
At my RL job I have a boss who I'm chummy with, he knows what I'm good with and jobs that I'll get done well.
This system is trying to replicate that feeling and "intimacy" through knowledge about the player in their avatar. our harvester example has an award from an espionage run attached to his profile. our general saw this and so he knew that this unit would be a good choice because he would be able to avoid detection in the case of enemy presence and be able to get out if it got messy.
Basically I see a literally world war with many varied jobs built off of hours of play.
I know that on such a large scale it will probably not work, because people are douchebags.