FWIW, I have a device already which is similar to the above, but for Atari ST; its a Coldfire (nearly a 68k) cpu with a big fat FPGA which takes care of simulating other chips (floppy access, display shifter, that sort of thing.) Works quite well. But in this case we're doing the 68k on the Coldfire with some emulation in CF to handle 68k opcodes that have been removed.
An Amiga could be done similarly, but I've no experience with doing the 68k itself on the FPGA, though of course the minimig and C-one guys have done it.
Still, we've toyed around with the idea of dynamic reflashing .. run some linux like OS on the coldfire, and reflash the FPGA to perform emulation on the fly, and thus 'natively' emulate SNES or Amiga or whatever all in FPGA for nice full speed accurate emulation.. pretty fun idea, and actually quite doable.
But a _tonne_ of work, and you don't get to re-use any code, since no one has really done much work on FPGA for emulators before.. theres no MAME-for-FPGA sort of thing going on, so you're doing it all from scfratch.
But yeah, I've toyed a little bit .. in my case, its Atari-sT like board, runing Atari ST emulation on FPGA
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But for Amiga stuff, definately go check out the C-One I linked above..
jeff