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Well, now that the dust has had time to settle on the GP32, I think it would be useful to put up a list of the best emulator for every system. The GP32X file archive isn't always clear about which emulator is actually the best one (for example, the description for fSMS32 says "SMS emulator, featuring all you need ", while the description for DrSMS says "A SMS emulator. Currently, GameGear is not supported, but might be in the next few weeks". From the descriptions, you'd never know that DrSMS is actually much faster and less buggy, even though it doesn't emulate the Game Gear)
Anyway, I'll start the list, and I'll leave it to others to finish it (I'll update the first post with systems that are not here yet). I only play a few systems nowadays, so I've forgotten which emulator is best for some other systems...
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Atari Lynx - pHandy (20/04/2007)
Nearly-perfect emulation of the 16-bit Lynx handheld with sound and (I think) no frameskip at 156Mhz. There are some small graphical glitches in a few games, but they don't affect gameplay.
AtariST - CastawayGP32 (09/06/2005)
I've never tried it myself, but other people say it runs very well.
Game Boy/Game Boy Color - "fDay preview" version of fGB32 (11/06/2005)
Perfect GB/GBC emulator, runs fullspeed at 133Mhz. Other GBC emulators have speed issues (they go too fast or too slow), including the 2004 version of fGB32.
NES - LittleJohnGP (26/02/2005)
Perfect NES emulation.
PC-Engine - GPEngine (19/02/2003)
Perfect PCEngine emulation, but no saving!
Sega Genesis - DrMD (08/01/2007) (latest version is on Reesy's website, not in GP32x archive)
Great Genesis emulation, but usually with some frameskip (how much depends on game). A relatively small % of games are buggy or don't work. Although v5b9 is the latest version, I actually prefer using v4-1 because I find the menu less annoying (I haven't noticed any differences in speed/compatibility... though there probably are some).
Sega Game Gear - fSMS32 (26/02/2005) or SMS32 (28/05/2002)
Both fSMS32 and SMS32 have fullspeed GG emulation with no frameskip, but each has their flaws.
fSMS32:
-once in a while randomly the screen will become garbled and then split into four sections. Going in and out of the menu fixes this.
SMS32:
-it has the sound crackling bug found in some early GP32 programs (more noticeable in some games than in others)
-supports saves, but not savestates unlike fSMS32
-no ZIP support unlike fSMS32. Your SMC gets filled up quicker.
One more thing. SMS32 requires ROMs to be in an "SMS32" folder, while fSMS32 (and DrSMS, see below) requires an "SMS" folder. Don Miguel's COMI program can rename SMC files on the GP32, in case you want to use both emulators on the same trip.
DrSMS is the better choice for emulating the Sega Master System.
Sega Master System - DrSMS (10/10/2005)
Fullspeed SMS emulation at 90Mhz or even lower. Perfect except for some slight graphical glitches (the screen flashes during the score screen in the Sonic games, for example). Has perfect sound and savestates and can open .zips.
Anyway, I'll start the list, and I'll leave it to others to finish it (I'll update the first post with systems that are not here yet). I only play a few systems nowadays, so I've forgotten which emulator is best for some other systems...
-----------------------------------------------------------------------------------------------------------
Atari Lynx - pHandy (20/04/2007)
Nearly-perfect emulation of the 16-bit Lynx handheld with sound and (I think) no frameskip at 156Mhz. There are some small graphical glitches in a few games, but they don't affect gameplay.
AtariST - CastawayGP32 (09/06/2005)
I've never tried it myself, but other people say it runs very well.
Game Boy/Game Boy Color - "fDay preview" version of fGB32 (11/06/2005)
Perfect GB/GBC emulator, runs fullspeed at 133Mhz. Other GBC emulators have speed issues (they go too fast or too slow), including the 2004 version of fGB32.
NES - LittleJohnGP (26/02/2005)
Perfect NES emulation.
PC-Engine - GPEngine (19/02/2003)
Perfect PCEngine emulation, but no saving!
Sega Genesis - DrMD (08/01/2007) (latest version is on Reesy's website, not in GP32x archive)
Great Genesis emulation, but usually with some frameskip (how much depends on game). A relatively small % of games are buggy or don't work. Although v5b9 is the latest version, I actually prefer using v4-1 because I find the menu less annoying (I haven't noticed any differences in speed/compatibility... though there probably are some).
Sega Game Gear - fSMS32 (26/02/2005) or SMS32 (28/05/2002)
Both fSMS32 and SMS32 have fullspeed GG emulation with no frameskip, but each has their flaws.
fSMS32:
-once in a while randomly the screen will become garbled and then split into four sections. Going in and out of the menu fixes this.
SMS32:
-it has the sound crackling bug found in some early GP32 programs (more noticeable in some games than in others)
-supports saves, but not savestates unlike fSMS32
-no ZIP support unlike fSMS32. Your SMC gets filled up quicker.
One more thing. SMS32 requires ROMs to be in an "SMS32" folder, while fSMS32 (and DrSMS, see below) requires an "SMS" folder. Don Miguel's COMI program can rename SMC files on the GP32, in case you want to use both emulators on the same trip.
DrSMS is the better choice for emulating the Sega Master System.
Sega Master System - DrSMS (10/10/2005)
Fullspeed SMS emulation at 90Mhz or even lower. Perfect except for some slight graphical glitches (the screen flashes during the score screen in the Sonic games, for example). Has perfect sound and savestates and can open .zips.