Firstly, a warm and hearty welcome to the scene. You'll *probably* love your little gizmo. Be sure, also, to try out GPCinema and a load of the homebrew games/ports - Doom, The Gianna Sisters Return, Beats of Rage, and King of Fighters '91 being a few that spring to mind instantly.
You'll probably find the "ultimate list" for GP32 on PDRoms, though I'm not entirely certain whether that includes emulators or not. Could do, but it may just be homebrew games. Oh, btw... Yoyofr is a coder, not an emulator - he made OS9x, along with ThunderZ and Laxer03 (?) doing the interface and ASM core (next version) respectively. He also made Little John GP, the best nes emu we've got around. And then released weekly betas for a little whilemaking it the best NES emu on the scene at the moment. Hence why we're all pretty much in awe of him...
You might want to have a look at the latest version of Gigadrive for a genesis emu with sound - it might not have more than bleeps, but it is sound. It also doesn't have the z80 core implemented yet, so there are a LOT of games that just won't work with sound anyway. With any luck, however, the upcoming, hopefully not too distant, release of fGen should give us something that is actually full speed, or close to, with sound. In the mean time, try Sonic 1 and Phantasy Star 4 on Gigadrive - you might be pleasantly surprised. BTW: If you're at all interested, see if you can find the last release of Zardoz' Genemu and the fGen x-mas beta and try those - that's what Genesis emulation was like before the Cyclone core. And in their time, those were amazing

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Idd, the reason there isn't yet a genesis emu like OS9x is primarily because emus for the later systems we're potentially able to emulate (i.e. 16 bit things - SNES, Genesis etc.) take a very very long time to make. OS9x has been in development since roughly speaking the last release of Little John, which would make that almost 8 months before the very first release; now over I year, I think - and that's with one of the best coders in the scene working on it. Likewise, if you have a look at the fDave interview on Hooka's site, you'll see he's already spent the good part of a year on the Cyclone 68k core that allows gigadrive and fGen to achieve the mind-bogglingly fast speeds they do. Lack of horsepower is always going to make developing more advanced things slower - and of course, there has to be someone who wants to do it in the first place.
ScummVM, I suspect, won't play Willy Beamish, certainly not in the current release, and possibly not ever. Though the project is expanding slowly beyond Lucasarts games - maybe it will one day, though I somehow doubt it.
Grim Fandango, on the other hand, is somewhat unlikely ever to be made, unless Lucasarts decide they want to cash in on the system during the European release (which I doubt) or someone creates a re-make. The problem is, you see, that for a game to be ported over, the source code is required. And of course, that is kept in a vault somewhere in Lucasarts HQ, heavily guarded probably, and with a "Classified information" sign (also probably) affixed to the door of the room its in. And the chances of it being released are slim to none; especially given Lucasarts' attitude to ScummVM (i.e. they want to sue them, but they can't, because they haven't done anything illegal). Now a remake, that might technically be possible (at least, if you forego speech - not enough space on the card. But even then, consider the number of names in the credits of the real PC game, and then think that the project wouldn't have that many people - it'd have one, 2 if it were lucky, working in their spare time for fun. Which makes it somewhat of a gargantuan undertaking.
Of course...
You could always try and do a remake yourself using Gigas... it would probably be possible. Possibly
