OpenTortoise
Still Fresh
- Joined
- Apr 22, 2012
- Messages
- 12
Immediate impression when I opened the box it comes in? I like it. The weight is good, not heavy with with lead that some reviews led me to believe, but just enough for gravity to give it a litte tug. The shoulder buttons are my favorite on any handheld, or console control for that matter. They are firm (resistance wise) with a satisfying click that I hope will last. The buttons feel good with their concave face, nicer than the NDS or 3DS, although I wish they offered a fraction more resistance.
I did not know what to expect with the analogue stick. I knew it would be a difference feeling, since it is more like controlling with a ball than a stick. I was surprised. I had gotten used to the circle pad on the 3DS, so I had to get used to the arc, the greater distance from the center to a direction, but I did quickly. The D-Pad is a great invention, and excellent way to control games, but I am glad GPH went with this. Sure, D-Pads are always welcomed for games only need four directions, but with games that utilize eight directions, and every Isometric game, I prefer this.The power button is kind of stupid, only because unlocking it can easily lead to turning of the system. I just have to be careful I guess.
Overall, it feels great in my hands. I find the CAANOO to be a handsome system, with all the ports shielded, and the volume slider on top. I don't know, aesthetically, it was a great buy. Natch, the speakers in the back are a bit annoying, but that can easily be remedied with headphones.
Turning on the system, I was a little underwhelmed by the display. I don't mind the resolution, but it sometimes feels like I am looking at an early smartphone. I mean, my old BlackBerry Curve doesn't wash out the colors that badly when changing viewing angles. The more I play with it, the more I get over it, and I start to love the system again.
On my SD card, I loaded the Yoshi Starter pack, or whatever it is, and added some games. I have only tried out the SMS, GameBoy, NES, and PC-Engine emulator. Only Turbo-Grafx games give me trouble, but I think that is just a matter with adjusting the clock speed, right? I am very new to this, since all my emulation had been done either on my laptop, Wii, and DS, where I cannot improve anything directly.
Metal Slug Zombies works perfectly. Streets of Rage Remake v5 has some slow downs. That Zelda Solarus had major slow downs, and crappy controls I would need to remap.
I bought this device knowing it had some major limitations, and that I would need to work to enjoy my games. That is fine with me. This is my first Open Source console, and I am smitten. I wish it was more of a success, so that more devices like these could be make, with higher expectations of quality.
I hope this doesn't come off as a "review," anyone should already know what they got into when they bought the CAANOO. Personally, I am just hoping that the GameBoy Advance emulator plays all the games I never got to play or finish, because that seems to be a hard one to get perfect.
I did not know what to expect with the analogue stick. I knew it would be a difference feeling, since it is more like controlling with a ball than a stick. I was surprised. I had gotten used to the circle pad on the 3DS, so I had to get used to the arc, the greater distance from the center to a direction, but I did quickly. The D-Pad is a great invention, and excellent way to control games, but I am glad GPH went with this. Sure, D-Pads are always welcomed for games only need four directions, but with games that utilize eight directions, and every Isometric game, I prefer this.The power button is kind of stupid, only because unlocking it can easily lead to turning of the system. I just have to be careful I guess.
Overall, it feels great in my hands. I find the CAANOO to be a handsome system, with all the ports shielded, and the volume slider on top. I don't know, aesthetically, it was a great buy. Natch, the speakers in the back are a bit annoying, but that can easily be remedied with headphones.
Turning on the system, I was a little underwhelmed by the display. I don't mind the resolution, but it sometimes feels like I am looking at an early smartphone. I mean, my old BlackBerry Curve doesn't wash out the colors that badly when changing viewing angles. The more I play with it, the more I get over it, and I start to love the system again.
On my SD card, I loaded the Yoshi Starter pack, or whatever it is, and added some games. I have only tried out the SMS, GameBoy, NES, and PC-Engine emulator. Only Turbo-Grafx games give me trouble, but I think that is just a matter with adjusting the clock speed, right? I am very new to this, since all my emulation had been done either on my laptop, Wii, and DS, where I cannot improve anything directly.
Metal Slug Zombies works perfectly. Streets of Rage Remake v5 has some slow downs. That Zelda Solarus had major slow downs, and crappy controls I would need to remap.
I bought this device knowing it had some major limitations, and that I would need to work to enjoy my games. That is fine with me. This is my first Open Source console, and I am smitten. I wish it was more of a success, so that more devices like these could be make, with higher expectations of quality.
I hope this doesn't come off as a "review," anyone should already know what they got into when they bought the CAANOO. Personally, I am just hoping that the GameBoy Advance emulator plays all the games I never got to play or finish, because that seems to be a hard one to get perfect.