You probably couldn't have missed the news - Facebook acquires Oculus VR. And it seems hell has broken loose in the internet.
But hey - what does that have to do with an official Pyra News Blog entry?
Well, a bit - but read on.
I'd like to share my opinion on the whole story.
1. What has the Oculus Story to do with the Pyra?
Oculus shares quite a few things, actually.
Similar to the Pandora, it started with a few people who had an idea, stepped into the Indie-/Dev-Scene and got a huge amount of interest from all over the world when they did their Kickstarter.
The Pandora didn't use Kickstarter, but the hype in 2008 was high enough to sell 4000 preorders within a few days until we capped it...
So yes, similar start, however the Oculus had a lot less production issues than the Pandora - which was way better.
I met Palmer Luckey (the man behind the Oculus) at the GamesCom last year - or better: he found me at our booth and just wanted to say "Hi", as he was a 'fan of me' (said that with a smile, of course )
Turned out he was one of the first persons to get a Pandora (very early preorderer, as was notch, by the way) and he followed the full Pandora development story (and learned a lot from that which helped with Oculus development as well).
I'm in good contact with him since then (he's excited about a Pandora successor as well) and we discussed about adding OR support into the Pyra as well... hardwarewise, everything that is needed for OR support is included.
Similar start, we know each other and want to work together on OR support for the Pyra, and both devices have their roots in the indie-developer scene...
So yes, the Oculus has some connections to the Pyra, and therefore, I'd like to give my opinion on the shitstorms that are going on in the net.
2. My personal opinion about the sale
Well, when I read it first, I was probably as shocked as you are.
What the heck - Facebook grabbing another promising playground for Indie-Devs?
What will happen now, how could Palmer do this?
I've read hundreds of comments on the web.
As expected, huge companies see the big picture and think it's a great oppurtunity.
Casual users and Facebook visitors (who probably never heard about the Oculus before) think it's exciting.
The community that has been supporting the OR until now is angry, as most of them hate Facebook (which I can totally understand as well).
While I don't know the details or backgrounds about the sale, I can totally understand what happened here.
As I know from personal experience (and you as well if you followed my Blog Posts), it's incredible hard to find the hardware you need for a system (think of the LCD or Soc).
We had to make compromises (like a portrait LCD which we need to rotate later using the OMAP hardware).
Oculus has competition now (Sony...) and they don't really want to make compromises, they want to provide the best experience out there.
To do that, you need money. A LOT of money, which allows you to develop and produce customized stuff. The display is the most important thing for the Oculus - if it's bad, people will be disappointed, so that's where they want to invest.
Also, to get support from major game companies, you need a huge coverage. While 75,000 sold devkits is amazing in the indie scene (heck, I would be a happy camper if I could sell 75,000 Pyras...), it's still a small player in a global market.
With Facebook buying OR, you immediately have a huge press coverage (I guess everyone saw the amount of press news posts in the web).
You also get money needed to start with customized part developments. And discussing with business partners is probably a lot easier as well, if you're part of Facebook...
So from a business point of view, I can totally understand it.
If you've ever met Palmer in real life: He's a totally enthusiastic and nice guy. I'm pretty sure he's not doing it for money - he has his dream about Virtual Reality and wants to make the experience as good as possible.
3. Was that a good thing he did?
Well - I'm pretty mixed about that...
I love Indie development, I love stuff that is NOT backed by a huge company, I love how people with an idea fight to make their dream come true, fighting against the global players.
However, even if that's what I love, it's often not possible in reality.
I don't really like all the stuff Facebook does either - but I won't say anything bad about Mark Zuckerberg as I have no idea how he REALLY is (never trust any stories in the Internet!)
It's too early to do a shitstorm in the internet though - wait and see what will happen.
Maybe it will turn out good, maybe it will turn out bad.
It will probably be a sad loss for the Indie scene - but maybe not. Who knows at this point?
I do hope neither Palmer or Oculus will be screwed by Facebook, but we don't know yet.
I am pretty sure that Palmer thought a lot about that though. It was NO easy choice... that's for sure.
I can both understand the ranting community as I can understand why the sale happened... but whether it was a good choice is something only time will tell.
4. Will I ever sell the Pyra like that?
Heck, I doubt any huge company will be interested in the Pyra (and I'm happy about that, as this is probably the hardest choice you ever have to make for your own company).
The Oculus is something new - VR. Something that could be a breakthrough.
The Pyra is a niche device and will always be one, in my opinion.
But still, there will be a time when a LOT of money will be needed:
When production starts.
As it currently looks like, the minimum order quantity for the LCDs is 5000pcs.
So even if I do make a production batch of 1000 units for a start, I'd still need to buy 5000 LCDs upfront.
An LCD is about 70 EUR - so instead of 70,000 EUR, I'd need 350,000 EUR just for the LCDs (which is a HUGE difference).
Will we get it from preorders?
Maybe a rich private guy who will give a credit until enough units have been sold to pay him back?
A private investor?
Who knows.
I know I would not sell it - unless there's absolutely positively no other way to keep things going.
But we managed to revive the Pandora, which was probably much more complex compared to just start the Pyra production.
All with help from investors within the community, no company sale, nothing else.
So it's very very very unlikely something like that will ever happen with the Pyra.
I'm sure whatever issues we'll run into, we'll find a solution with the community somehow
But hey - what does that have to do with an official Pyra News Blog entry?
Well, a bit - but read on.
I'd like to share my opinion on the whole story.
1. What has the Oculus Story to do with the Pyra?
Oculus shares quite a few things, actually.
Similar to the Pandora, it started with a few people who had an idea, stepped into the Indie-/Dev-Scene and got a huge amount of interest from all over the world when they did their Kickstarter.
The Pandora didn't use Kickstarter, but the hype in 2008 was high enough to sell 4000 preorders within a few days until we capped it...
So yes, similar start, however the Oculus had a lot less production issues than the Pandora - which was way better.
I met Palmer Luckey (the man behind the Oculus) at the GamesCom last year - or better: he found me at our booth and just wanted to say "Hi", as he was a 'fan of me' (said that with a smile, of course )
Turned out he was one of the first persons to get a Pandora (very early preorderer, as was notch, by the way) and he followed the full Pandora development story (and learned a lot from that which helped with Oculus development as well).
I'm in good contact with him since then (he's excited about a Pandora successor as well) and we discussed about adding OR support into the Pyra as well... hardwarewise, everything that is needed for OR support is included.
Similar start, we know each other and want to work together on OR support for the Pyra, and both devices have their roots in the indie-developer scene...
So yes, the Oculus has some connections to the Pyra, and therefore, I'd like to give my opinion on the shitstorms that are going on in the net.
2. My personal opinion about the sale
Well, when I read it first, I was probably as shocked as you are.
What the heck - Facebook grabbing another promising playground for Indie-Devs?
What will happen now, how could Palmer do this?
I've read hundreds of comments on the web.
As expected, huge companies see the big picture and think it's a great oppurtunity.
Casual users and Facebook visitors (who probably never heard about the Oculus before) think it's exciting.
The community that has been supporting the OR until now is angry, as most of them hate Facebook (which I can totally understand as well).
While I don't know the details or backgrounds about the sale, I can totally understand what happened here.
As I know from personal experience (and you as well if you followed my Blog Posts), it's incredible hard to find the hardware you need for a system (think of the LCD or Soc).
We had to make compromises (like a portrait LCD which we need to rotate later using the OMAP hardware).
Oculus has competition now (Sony...) and they don't really want to make compromises, they want to provide the best experience out there.
To do that, you need money. A LOT of money, which allows you to develop and produce customized stuff. The display is the most important thing for the Oculus - if it's bad, people will be disappointed, so that's where they want to invest.
Also, to get support from major game companies, you need a huge coverage. While 75,000 sold devkits is amazing in the indie scene (heck, I would be a happy camper if I could sell 75,000 Pyras...), it's still a small player in a global market.
With Facebook buying OR, you immediately have a huge press coverage (I guess everyone saw the amount of press news posts in the web).
You also get money needed to start with customized part developments. And discussing with business partners is probably a lot easier as well, if you're part of Facebook...
So from a business point of view, I can totally understand it.
If you've ever met Palmer in real life: He's a totally enthusiastic and nice guy. I'm pretty sure he's not doing it for money - he has his dream about Virtual Reality and wants to make the experience as good as possible.
3. Was that a good thing he did?
Well - I'm pretty mixed about that...
I love Indie development, I love stuff that is NOT backed by a huge company, I love how people with an idea fight to make their dream come true, fighting against the global players.
However, even if that's what I love, it's often not possible in reality.
I don't really like all the stuff Facebook does either - but I won't say anything bad about Mark Zuckerberg as I have no idea how he REALLY is (never trust any stories in the Internet!)
It's too early to do a shitstorm in the internet though - wait and see what will happen.
Maybe it will turn out good, maybe it will turn out bad.
It will probably be a sad loss for the Indie scene - but maybe not. Who knows at this point?
I do hope neither Palmer or Oculus will be screwed by Facebook, but we don't know yet.
I am pretty sure that Palmer thought a lot about that though. It was NO easy choice... that's for sure.
I can both understand the ranting community as I can understand why the sale happened... but whether it was a good choice is something only time will tell.
4. Will I ever sell the Pyra like that?
Heck, I doubt any huge company will be interested in the Pyra (and I'm happy about that, as this is probably the hardest choice you ever have to make for your own company).
The Oculus is something new - VR. Something that could be a breakthrough.
The Pyra is a niche device and will always be one, in my opinion.
But still, there will be a time when a LOT of money will be needed:
When production starts.
As it currently looks like, the minimum order quantity for the LCDs is 5000pcs.
So even if I do make a production batch of 1000 units for a start, I'd still need to buy 5000 LCDs upfront.
An LCD is about 70 EUR - so instead of 70,000 EUR, I'd need 350,000 EUR just for the LCDs (which is a HUGE difference).
Will we get it from preorders?
Maybe a rich private guy who will give a credit until enough units have been sold to pay him back?
A private investor?
Who knows.
I know I would not sell it - unless there's absolutely positively no other way to keep things going.
But we managed to revive the Pandora, which was probably much more complex compared to just start the Pyra production.
All with help from investors within the community, no company sale, nothing else.
So it's very very very unlikely something like that will ever happen with the Pyra.
I'm sure whatever issues we'll run into, we'll find a solution with the community somehow
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